cloudy-raytracer/homeworkMains/ex1.cpp

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2022-10-28 09:31:13 +02:00
#include "camera/perspectivecamera.h"
#include "renderer/simplerenderer.h"
#include "scene/simplescene.h"
#include "primitive/infiniteplane.h"
#include "primitive/sphere.h"
#include "primitive/triangle.h"
#include "shader/flatshader.h"
int main() {
// Let's create a simple cornell box scene...
SimpleScene scene;
// Add shaders for the walls
auto red = std::make_shared<FlatShader>(Color(1.0f, 0.3f, 0.2f));
auto white = std::make_shared<FlatShader>(Color(1.0f, 1.0f, 1.0f));
auto blue = std::make_shared<FlatShader>(Color(0.2f, 0.3f, 1.0f));
// Add shaders for the objects
auto green = std::make_shared<FlatShader>(Color(0.0f, 1.0f, 0.0f));
auto purple = std::make_shared<FlatShader>(Color(0.5f, 0.2f, 1.0f));
auto orange = std::make_shared<FlatShader>(Color(1.0f, 0.5f, 0.0f));
// Set up the cornell box walls
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, +5.0f), Vector3d(0.0f, 0.0f, -1.0f), purple));
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, -5.0f), Vector3d(0.0f, 0.0f, +1.0f), purple));
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, +5.0f, 0.0f), Vector3d(0.0f, -1.0f, 0.0f), white));
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, -5.0f, 0.0f), Vector3d(0.0f, +1.0f, 0.0f), white));
scene.add(std::make_shared<InfinitePlane>(Vector3d(+5.0f, 0.0f, 0.0f), Vector3d(-1.0f, 0.0f, 0.0f), blue));
scene.add(std::make_shared<InfinitePlane>(Vector3d(-5.0f, 0.0f, 0.0f), Vector3d(+1.0f, 0.0f, 0.0f), red));
// Add a sphere
scene.add(std::make_shared<Sphere>(Vector3d(-3.0f, 0.0f, 0.0f), 1.5f, green));
scene.add(std::make_shared<Triangle>(Vector3d(0.0f, -5.0f, -4.0f), Vector3d(0.0f, -3.0f, 0.0f),
Vector3d(5.0f, -2.0f, -3.0f), orange));
// Set up the camera
PerspectiveCamera camera;
camera.setFovAngle(70);
camera.setPosition(Vector3d(-2.5f, 2.5f, -10.0f));
camera.setForwardDirection(Vector3d(0.25f, -0.33f, 1.0f));
camera.setUpDirection(Vector3d(0.2f, 1.0f, 0.0f));
// Render the scene
SimpleRenderer renderer;
renderer.renderImage(scene, camera, 512, 512).save("result.png");
return 0;
}