2022-12-06 13:49:37 +01:00
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#include "camera/camera.h"
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#include "renderer/kdtreerenderer.h"
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#include "scene/fastscene.h"
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#include <iostream>
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Texture KDTreeRenderer::renderImage(Scene const &scene, Camera const &camera, int width, int height) {
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Texture image(width, height);
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std::cout << "KD Tree renderer will only output KD Tree visualization" << std::endl;
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return image;
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}
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Texture KDTreeRenderer::renderKDTree(FastScene const &scene, Camera const &camera, int width, int height) {
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Texture image(width, height);
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2022-12-10 18:25:29 +01:00
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float const aspectRatio = static_cast<float>(height) / width;
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2022-12-06 13:49:37 +01:00
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2022-12-10 18:25:29 +01:00
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for (int x = 0; x < image.width(); ++x) {
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for (int y = 0; y < image.height(); ++y) {
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Ray ray = camera.createRay((static_cast<float>(x) / width * 2 - 1),
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-(static_cast<float>(y) / height * 2 - 1) * aspectRatio);
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image.setPixelAt(x, y, Color(float(scene.countNodeIntersections(ray)), 0.0f, 0.0f));
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}
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}
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// map color to green -> red map
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float maxVal = -INFINITY;
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for (int x = 0; x < image.width(); ++x) {
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for (int y = 0; y < image.height(); ++y) {
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maxVal = std::max(maxVal, image.getPixelAt(x, y).r);
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}
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}
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Color r(1, 0, 0);
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Color g(0, 1, 0);
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for (int x = 0; x < image.width(); ++x) {
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for (int y = 0; y < image.height(); ++y) {
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float factor = image.getPixelAt(x, y).r / maxVal;
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image.setPixelAt(x, y, (1.0f - factor) * g + factor * r);
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}
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}
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2022-12-06 13:49:37 +01:00
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return image;
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}
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