cloudy-raytracer/common/noise/cloudnoise.cpp

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#include "cloudnoise.h"
#include "worleynoise.h"
#include "perlinnoise.h"
CloudNoise::CloudNoise(int size) : Noise(size)
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{
// Some worley noises
WorleyNoise worleyNoise1(size, 3);
WorleyNoise worleyNoise3(size, 8);
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// Some perlin noises
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PerlinNoise perlinNoise1(size, 3);
PerlinNoise perlinNoise2(size, 15);
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// Generate the noise
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
{
for (int z = 0; z < size; z++)
{
float sx = x / (float) size;
float sy = y / (float) size;
float sz = z / (float) size;
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float worley1 = worleyNoise1.getNoise(sx, sy, sz);
float worley3 = worleyNoise3.getNoise(sx, sy, sz);
float perlin1 = perlinNoise1.getNoise(sx, sy, sz);
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float perlin2 = perlinNoise2.getNoise(sx, sy, sz);
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float noise = worley1 * 0.4f + worley3 * 0.12f + perlin1 * 0.36f + perlin2 * 0.12;
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setNoise(x, y, z, noise);
}
}
}
}