61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
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#include <iostream>
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#include <string>
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#include <post_processing/bloom.h>
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#include <shader/phongshader.h>
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#include <shader/simpleshadowshader.h>
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#include <light/pointlight.h>
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#include "camera/perspectivecamera.h"
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#include "renderer/simplerenderer.h"
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#include "scene/simplescene.h"
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#include "primitive/box.h"
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#include "primitive/infiniteplane.h"
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#include "primitive/sphere.h"
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#include "primitive/triangle.h"
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int main() {
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SimpleScene scene;
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scene.setBackgroundColor(Color(0, 0, 0));
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// Add shaders
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auto red = std::make_shared<SimpleShadowShader>(Color(1.0f, 0.3f, 0.2f));
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auto gray = std::make_shared<SimpleShadowShader>(Color(0.78f, 0.78f, 0.78f));
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auto blue = std::make_shared<SimpleShadowShader>(Color(0.2f, 0.3f, 1.0f));
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auto orange = std::make_shared<PhongShader>(Color(1.0f, 0.64f, 0.0f), 1.0f, Color(1.0f, 1.0f, 1.0f), 1.0f, 25.0f);
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scene.add(std::make_shared<Box>(Vector3d(5.0f, -5.0f, 0.0f), Vector3d(4.0f, 4.0f, 4.0f), red));
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scene.add(std::make_shared<Box>(Vector3d(-5.0f, -3.0f, 1.0f), Vector3d(1.0f, 6.0f, 1.0f), blue));
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scene.add(std::make_shared<Box>(Vector3d(-3.5f, 4.0f, -2.0f), Vector3d(2.0f, 2.0f, 2.0f), orange));
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scene.add(std::make_shared<Sphere>(Vector3d(2.0f, 4.0f, 0.0f), 1.0f, orange));
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scene.add(std::make_shared<PointLight>(Vector3d(0.0f, 0.0f, -11.0f), 100.0f));
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// Set up the camera
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PerspectiveCamera camera;
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camera.setFovAngle(90.0f);
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camera.setPosition(Vector3d(0.0f, 0.0f, -10.0f));
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camera.setForwardDirection(Vector3d(0.0f, 0.0f, 1.0f));
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camera.setUpDirection(Vector3d(0.0f, 1.0f, 0.0f));
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// Render the scene
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SimpleRenderer renderer;
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Texture img = renderer.renderImage(scene, camera, 512, 512);
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img.save("beforeBloom.png");
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Bloom bloom = Bloom(img.getImage(), 0.88f, img);
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img.setTexture(bloom.bloom(100, 300.0f, 1.5f));
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img.save("afterBloom.png");
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return 0;
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}
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