55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
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#include <iostream>
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#include <string>
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#include "camera/perspectivecamera.h"
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#include "scene/fastscene.h"
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#include "renderer/kdtreerenderer.h"
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#include "renderer/simplerenderer.h"
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#include "shader/cooktorranceshader.h"
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#include "light/ambientlight.h"
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#include "light/pointlight.h"
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#include "light/spotlight.h"
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#include "primitive/objmodel.h"
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int main() {
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FastScene scene;
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scene.setEnvironmentMap(std::make_shared<Texture>("data/space.png"));
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// Set up the camera
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PerspectiveCamera camera;
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camera.setFovAngle(90.0f);
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camera.setPosition(Vector3d(0.0f, -2.5f, 10.0f));
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camera.setForwardDirection(Vector3d(0.0f, 0.6f, -1.0f));
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camera.setUpDirection(Vector3d(0.0f, 1.0f, 0.0f));
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// Add shaders
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auto redCook = std::make_shared<CookTorranceShader>(Color(1.0f, 0.0f, 0.0f), Color(1.0f, 1.0f, 1.0f), 1.0f, 0.3f);
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auto goldCook = std::make_shared<CookTorranceShader>(Color(0.83f, 0.69f, 0.22f), Color(1.0f, 1.0f, 0.0f), 1.2f, 0.2f);
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scene.addObj("data/teapot_stadium.obj", Vector3d(1.0f, 1.0f, 1.0f) * 40.0f, Vector3d(-0.25f, -0.5f, -2.5f), goldCook);
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scene.addObj("data/stadium.obj", Vector3d(1.0f, 1.0f, 1.0f) * 70.0f, Vector3d(-0.5f, -1.0f, -3.0f), redCook);
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// Add lights
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scene.add(std::make_shared<AmbientLight>(0.1f));
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scene.add(std::make_shared<PointLight>(Vector3d(-0.25f, 20.0f, -3.0f), 60.0f));
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scene.add(
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std::make_shared<SpotLight>(Vector3d(-0.25f, 7.0f, -4.0f), Vector3d(0.0f, -1.0f, 0.0f), 10.0f, 30.0f, 25.0f));
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// build the tree
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scene.buildTree();
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// Render the scene
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SimpleRenderer renderer;
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renderer.renderImage(scene, camera, 1920, 1080).save("result.png");
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KDTreeRenderer kd_renderer;
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kd_renderer.renderKDTree(scene, camera, 1920, 1080).save("result_kd.png");
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return 0;
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}
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