cloudy-raytracer/bloom.cpp

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#include <iostream>
#include <string>
#include <post_processing/bloom.h>
#include <shader/phongshader.h>
#include <shader/simpleshadowshader.h>
#include <light/pointlight.h>
#include "camera/perspectivecamera.h"
#include "renderer/simplerenderer.h"
#include "scene/simplescene.h"
#include "primitive/box.h"
#include "primitive/infiniteplane.h"
#include "primitive/sphere.h"
#include "primitive/triangle.h"
int main() {
SimpleScene scene;
scene.setBackgroundColor(Color(0, 0, 0));
// Add shaders
auto red = std::make_shared<SimpleShadowShader>(Color(1.0f, 0.3f, 0.2f));
auto gray = std::make_shared<SimpleShadowShader>(Color(0.78f, 0.78f, 0.78f));
auto blue = std::make_shared<SimpleShadowShader>(Color(0.2f, 0.3f, 1.0f));
auto orange = std::make_shared<PhongShader>(Color(1.0f, 0.64f, 0.0f), 1.0f, Color(1.0f, 1.0f, 1.0f), 1.0f, 25.0f);
scene.add(std::make_shared<Box>(Vector3d(5.0f, -5.0f, 0.0f), Vector3d(4.0f, 4.0f, 4.0f), red));
scene.add(std::make_shared<Box>(Vector3d(-5.0f, -3.0f, 1.0f), Vector3d(1.0f, 6.0f, 1.0f), blue));
scene.add(std::make_shared<Box>(Vector3d(-3.5f, 4.0f, -2.0f), Vector3d(2.0f, 2.0f, 2.0f), orange));
scene.add(std::make_shared<Sphere>(Vector3d(2.0f, 4.0f, 0.0f), 1.0f, orange));
scene.add(std::make_shared<PointLight>(Vector3d(0.0f, 0.0f, -11.0f), 100.0f));
// Set up the camera
PerspectiveCamera camera;
camera.setFovAngle(90.0f);
camera.setPosition(Vector3d(0.0f, 0.0f, -10.0f));
camera.setForwardDirection(Vector3d(0.0f, 0.0f, 1.0f));
camera.setUpDirection(Vector3d(0.0f, 1.0f, 0.0f));
// Render the scene
SimpleRenderer renderer;
Texture img = renderer.renderImage(scene, camera, 512, 512);
img.save("beforeBloom.png");
Bloom bloom = Bloom(img.getImage(), 0.88f, img);
img.setTexture(bloom.bloom(100, 300.0f, 1.5f));
img.save("afterBloom.png");
return 0;
}