cloudy-raytracer/light/light.h

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2022-10-28 09:31:13 +02:00
#ifndef LIGHT_H
#define LIGHT_H
#include "common/color.h"
#include "common/ray.h"
// Forward declarations
class Scene;
class Light {
public:
// Illumination object
struct Illumination {
Color color;
Vector3d direction;
};
// Constructor / Destructor
Light(float intensity, Color const &color = Color(1, 1, 1)) : color(color), intensity(intensity) {}
virtual ~Light() = default;
// Set
void setColor(Color const &color) { this->color = color; }
void setIntensity(float intensity) { this->intensity = intensity; }
// Light functions
virtual Illumination illuminate(Scene const &scene, Ray const &ray) const = 0;
protected:
Color color;
float intensity;
};
#endif