2023-01-24 13:32:19 +01:00
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#ifndef CG1_TRACER_BLOOMSHADER_H
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#define CG1_TRACER_BLOOMSHADER_H
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#include "common/texture.h"
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#include "common/vector3d.h"
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class Bloomshader {
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public:
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2023-01-25 10:20:27 +01:00
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Bloomshader(CImg<float> image);
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CImg<float> bloom(float threshold, int kernelSize, float sigma, float intensity);
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2023-01-24 13:32:19 +01:00
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private:
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2023-01-25 10:20:27 +01:00
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void scaleBrightness(float scale);
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void gaussianBlur(int kernelSize, float sigma);
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CImg<float> convolution(CImg<float> &img, CImg<float> &kernel);
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CImg<float> computeGaussianKernel(int kernelSize, float sigma);
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CImg<float> image;
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2023-01-24 13:32:19 +01:00
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};
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#endif //CG1_TRACER_BLOOMSHADER_H
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