75 lines
3.1 KiB
C++
75 lines
3.1 KiB
C++
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#include <iostream>
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#include <string>
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#include "camera/perspectivecamera.h"
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#include "renderer/simplerenderer.h"
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#include "scene/simplescene.h"
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#include "primitive/box.h"
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#include "primitive/infiniteplane.h"
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#include "primitive/objmodel.h"
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#include "primitive/sphere.h"
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#include "shader/brdfshader.h"
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#include "shader/lambertshader.h"
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#include "shader/mirrorshader.h"
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#include "shader/phongshader.h"
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#include "shader/cooktorranceshader.h"
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#include "light/ambientlight.h"
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#include "light/pointlight.h"
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#include "light/spotlight.h"
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int main() {
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// Let's create a simple scene...
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SimpleScene scene;
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// Add shaders
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auto mirror = std::make_shared<MirrorShader>();
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auto white = std::make_shared<LambertShader>(Color(0.9f, 0.9f, 0.9f));
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auto red = std::make_shared<LambertShader>(Color(1.0f, 0.3f, 0.2f));
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auto blue = std::make_shared<LambertShader>(Color(0.2f, 0.3f, 1.0f));
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auto orange = std::make_shared<PhongShader>(Color(1.0f, 0.64f, 0.0f), 1.0f, Color(1.0f, 1.0f, 1.0f), 1.0f, 25.0f);
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auto gold= std::make_shared<CookTorranceShader>(Color(0.83f, 0.69f, 0.22f), Color(1.0f, 1.0f, 0.0f), 1.2f, 0.2f);
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auto blueMetallic = std::make_shared<BrdfShader>("data/blue-metallic-paint.binary", Color(7.0f, 7.0f, 7.0f));
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auto darkRed = std::make_shared<BrdfShader>("data/dark-red-paint.binary", Color(7.0f, 7.0f, 7.0f));
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// Set up the walls
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// ---------------------------------------------------------------------------
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scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, +5.0f), Vector3d(0.0f, 0.0f, -1.0f), mirror));
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scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, -5.0f), Vector3d(0.0f, 0.0f, +1.0f), mirror));
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scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, +5.0f, 0.0f), Vector3d(0.0f, -1.0f, 0.0f), white));
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scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, -5.0f, 0.0f), Vector3d(0.0f, +1.0f, 0.0f), white));
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scene.add(std::make_shared<InfinitePlane>(Vector3d(+5.0f, 0.0f, 0.0f), Vector3d(-1.0f, 0.0f, 0.0f), blue));
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scene.add(std::make_shared<InfinitePlane>(Vector3d(-5.0f, 0.0f, 0.0f), Vector3d(+1.0f, 0.0f, 0.0f), red));
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scene.add(std::make_shared<Sphere>(Vector3d(-3.0f, 0.0f, 0.0f), 1.0f, blueMetallic));
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scene.add(std::make_shared<Sphere>(Vector3d(0.0f, 2.0f, 0.0f), 1.0f, orange));
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scene.add(std::make_shared<Sphere>(Vector3d(3.0f, 0.0f, 0.0f), 1.0f, darkRed));
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// Add the teapot
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auto teapot = std::make_shared<ObjModel>(gold);
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teapot->loadObj("data/teapot.obj", Vector3d(3.0f, 3.0f, 3.0f), Vector3d(0.0f, -5.0f, 0.0f));
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scene.add(teapot);
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// Add ambient light
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scene.add(std::make_shared<AmbientLight>(0.15f));
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scene.add(std::make_shared<PointLight>(Vector3d(0.0f, 4.0f, -4.0f), 15.0f));
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scene.add(std::make_shared<PointLight>(Vector3d(0.0f, 4.0f, 4.0f), 15.0f));
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// Set up the camera
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PerspectiveCamera camera;
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camera.setFovAngle(90.0f);
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camera.setPosition(Vector3d(0.0f, 0.0f, -10.0f));
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camera.setForwardDirection(Vector3d(0.0f, 0.0f, 1.0f));
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camera.setUpDirection(Vector3d(0.0f, 1.0f, 0.0f));
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// Render the scene
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SimpleRenderer renderer;
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renderer.renderImage(scene, camera, 512, 512).save("result.png");
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return 0;
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}
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