added task 06
This commit is contained in:
parent
04aabb67a5
commit
00c81b1e4b
5 changed files with 173 additions and 1 deletions
|
@ -61,6 +61,12 @@ target_link_libraries(tracey_ex4 tracey)
|
|||
add_executable(tracey_ex5 ex5.cpp)
|
||||
target_link_libraries(tracey_ex5 tracey)
|
||||
|
||||
add_executable(tracey_ex6 ex6.cpp)
|
||||
target_link_libraries(tracey_ex6 tracey)
|
||||
if("${CMAKE_CURRENT_LIST_DIR}/renderer/superrenderer.cpp" IN_LIST renderer_src)
|
||||
add_definitions(-DSUPERRENDERER_FOUND)
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ Color Texture::color(float u, float v, bool interpolate) const {
|
|||
if (!interpolate) {
|
||||
color = this->getPixelAt(int(roundf(u * this->width())), int(roundf(v * this->height())));
|
||||
} else {
|
||||
// We will use bilinear filtering in the future, but for now we do a simple color look-up
|
||||
// IMPLEMENT bilinear interpolation
|
||||
color = this->getPixelAt(int(roundf(u * this->width())), int(roundf(v * this->height())));
|
||||
}
|
||||
return color;
|
||||
|
|
89
ex6.cpp
Normal file
89
ex6.cpp
Normal file
|
@ -0,0 +1,89 @@
|
|||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "camera/perspectivecamera.h"
|
||||
|
||||
#include "scene/fastscene.h"
|
||||
|
||||
#include "primitive/sphere.h"
|
||||
|
||||
#include "renderer/simplerenderer.h"
|
||||
#ifdef SUPERRENDERER_FOUND
|
||||
#include "renderer/superrenderer.h"
|
||||
#endif
|
||||
|
||||
#include "shader/materialshader.h"
|
||||
|
||||
#include "light/ambientlight.h"
|
||||
#include "light/pointlight.h"
|
||||
#include "light/spotlight.h"
|
||||
|
||||
int main() {
|
||||
FastScene scene;
|
||||
scene.setEnvironmentMap(std::make_shared<Texture>("data/TychoSkymapII.t5_04096x02048.png"));
|
||||
|
||||
// Set up the camera
|
||||
PerspectiveCamera camera;
|
||||
camera.setPosition(Vector3d(0.0f, -0.2f, 0.0f));
|
||||
camera.setForwardDirection(normalized(Vector3d(-1.0f, -0.15f, 0.6f)));
|
||||
camera.setUpDirection(normalized(Vector3d(0.0f, -1.0f, 0.0f)));
|
||||
camera.setFovAngle(90.0f);
|
||||
|
||||
// Add the earth
|
||||
auto earthDiffuse = std::make_shared<Texture>("data/earth_diffuse.ppm");
|
||||
auto earthSpecular = std::make_shared<Texture>("data/earth_specular.ppm");
|
||||
auto earthNormal = std::make_shared<Texture>("data/earth_normal.ppm");
|
||||
auto earthClouds = std::make_shared<Texture>("data/earth_clouds.ppm");
|
||||
auto earthCloudShader = std::make_shared<MaterialShader>();
|
||||
earthCloudShader->setDiffuseMap(earthClouds);
|
||||
earthCloudShader->setAlphaMap(earthClouds);
|
||||
earthCloudShader->setDiffuseCoefficient(0.9f);
|
||||
earthCloudShader->setSpecularCoefficient(0.1f);
|
||||
auto earthShader = std::make_shared<MaterialShader>();
|
||||
earthShader->setDiffuseMap(earthDiffuse);
|
||||
earthShader->setDiffuseCoefficient(0.5f);
|
||||
earthShader->setSpecularMap(earthSpecular);
|
||||
earthShader->setSpecularCoefficient(0.5f);
|
||||
earthShader->setShininessExponent(15.0f);
|
||||
earthShader->setNormalMap(earthNormal);
|
||||
scene.add(std::make_shared<Sphere>(Vector3d(-50.0f, 0.0f, 60.0f), 20.0f, earthShader));
|
||||
scene.add(std::make_shared<Sphere>(Vector3d(-50.0f, 0.0f, 60.0f), 20.05f, earthCloudShader));
|
||||
|
||||
// Add the spaceship
|
||||
auto spaceshipDiffuse = std::make_shared<Texture>("data/space_frigate_6_diffuse.ppm");
|
||||
auto spaceshipSpecular = std::make_shared<Texture>("data/space_frigate_6_specular.ppm");
|
||||
auto spaceshipNormal = std::make_shared<Texture>("data/space_frigate_6_normal.ppm");
|
||||
auto spaceshipReflection = std::make_shared<Texture>("data/space_frigate_6_specular.ppm");
|
||||
auto spaceshipShader = std::make_shared<MaterialShader>();
|
||||
spaceshipShader->setDiffuseMap(spaceshipDiffuse);
|
||||
spaceshipShader->setDiffuseCoefficient(0.75f);
|
||||
spaceshipShader->setSpecularMap(spaceshipSpecular);
|
||||
spaceshipShader->setNormalMap(spaceshipNormal);
|
||||
spaceshipShader->setNormalCoefficient(0.8f);
|
||||
spaceshipShader->setSpecularCoefficient(0.25f);
|
||||
spaceshipShader->setShininessExponent(30.0f);
|
||||
spaceshipShader->setReflectionMap(spaceshipReflection);
|
||||
spaceshipShader->setReflectance(0.75f);
|
||||
|
||||
scene.addObj("data/space_frigate_6.obj", Vector3d(-1.0f, 1.0f, 1.0f) / 20.0f, Vector3d(-1.3f, -0.3f, 0.7f),
|
||||
spaceshipShader);
|
||||
|
||||
// Add lights
|
||||
scene.add(std::make_shared<PointLight>(Vector3d(0.0f, 0.0f, 30.0f), 1000.0f));
|
||||
scene.add(std::make_shared<AmbientLight>(0.3f));
|
||||
|
||||
// build the tree
|
||||
scene.buildTree();
|
||||
|
||||
// Render the scene
|
||||
SimpleRenderer renderer;
|
||||
renderer.renderImage(scene, camera, 1024, 768).save("result.png");
|
||||
|
||||
#ifdef SUPERRENDERER_FOUND
|
||||
SuperRenderer sr;
|
||||
sr.setSuperSamplingFactor(4);
|
||||
sr.renderImage(scene, camera, 1024, 768).save("result_super.png");
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
28
shader/materialshader.cpp
Normal file
28
shader/materialshader.cpp
Normal file
|
@ -0,0 +1,28 @@
|
|||
#include "light/light.h"
|
||||
#include "scene/scene.h"
|
||||
#include "shader/materialshader.h"
|
||||
#include <cmath>
|
||||
|
||||
Vector3d tangentToWorldSpace(const Vector3d &surfaceNormal, const Vector3d &surfaceTangent, const Vector3d &surfaceBitangent, const Vector3d &textureNormal) {
|
||||
return textureNormal.x * surfaceTangent + textureNormal.y * surfaceBitangent + textureNormal.z * surfaceNormal;
|
||||
}
|
||||
|
||||
MaterialShader::MaterialShader() : opacity(1.0f), normalCoefficient(1.0f), diffuseCoefficient(0.5f), reflectance(0.0f), specularCoefficient(0.5f), shininessExponent(8) {}
|
||||
|
||||
Color MaterialShader::shade(Scene const &scene, Ray const &ray) const {
|
||||
Color fragmentColor;
|
||||
|
||||
// IMPLEMENT ME
|
||||
|
||||
// (Normal Map) Calculate the new normal vector
|
||||
|
||||
// (Diffuse-/Specular Map) Accumulate the light over all light sources
|
||||
|
||||
// (Reflection Map) Calculate the reflectance, create a reflection ray
|
||||
|
||||
// (Alpha Map) Calculate the opacity, create a background ray
|
||||
|
||||
return fragmentColor;
|
||||
}
|
||||
|
||||
bool MaterialShader::isTransparent() const { return this->opacity < 1.0f || this->alphaMap; }
|
49
shader/materialshader.h
Normal file
49
shader/materialshader.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
#ifndef MATERIALSHADER_H
|
||||
#define MATERIALSHADER_H
|
||||
|
||||
#include "common/texture.h"
|
||||
#include "shader/shader.h"
|
||||
#include <memory>
|
||||
|
||||
class MaterialShader : public Shader {
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
MaterialShader();
|
||||
|
||||
// Set
|
||||
void setAlphaMap(std::shared_ptr<Texture> const &alphaMap) { this->alphaMap = alphaMap; }
|
||||
void setOpacity(float opacity) { this->opacity = opacity; }
|
||||
void setNormalMap(std::shared_ptr<Texture> const &normalMap) { this->normalMap = normalMap; }
|
||||
void setNormalCoefficient(float normalCoefficient) { this->normalCoefficient = normalCoefficient; }
|
||||
void setDiffuseMap(std::shared_ptr<Texture> const &diffuseMap) { this->diffuseMap = diffuseMap; }
|
||||
void setDiffuseCoefficient(float diffuseCoefficient) { this->diffuseCoefficient = diffuseCoefficient; }
|
||||
void setSpecularMap(std::shared_ptr<Texture> const &specularMap) { this->specularMap = specularMap; }
|
||||
void setSpecularCoefficient(float specularCoefficient) { this->specularCoefficient = specularCoefficient; }
|
||||
void setShininessExponent(float shininessExponent) { this->shininessExponent = shininessExponent; }
|
||||
void setReflectionMap(std::shared_ptr<Texture> const &reflectionMap) { this->reflectionMap = reflectionMap; }
|
||||
void setReflectance(float reflectance) { this->reflectance = reflectance; }
|
||||
|
||||
// Shader functions
|
||||
Color shade(Scene const &scene, Ray const &ray) const override;
|
||||
bool isTransparent() const override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<Texture> alphaMap;
|
||||
float opacity;
|
||||
|
||||
std::shared_ptr<Texture> normalMap;
|
||||
float normalCoefficient;
|
||||
|
||||
std::shared_ptr<Texture> diffuseMap;
|
||||
float diffuseCoefficient;
|
||||
|
||||
std::shared_ptr<Texture> reflectionMap;
|
||||
float reflectance;
|
||||
|
||||
std::shared_ptr<Texture> specularMap;
|
||||
float specularCoefficient;
|
||||
float shininessExponent;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue