Moved code to correct files

This commit is contained in:
arvid schröder 2022-11-21 17:48:20 +01:00
parent 3b2bffb3da
commit 0a905edf0c
3 changed files with 84 additions and 94 deletions

View file

@ -1,70 +1,10 @@
//
// Created by arvids on 21.11.22.
//
#include <fstream>
#include <iostream>
#include <sstream>
#include "objmodel.h"
#include "shader/flatshader.h"
#include "../scene/scene.h"
void ObjModel::loadObj(const std::string &fileName, Vector3d scale, Vector3d translation) {
void ObjModel::loadObj(const char* fileName, Vector3d scale, Vector3d translation) {
std::vector<Vector3d> vertices;
std::vector<Vector3d> vertex_normals;
std::ifstream file;
file.open(fileName.c_str());
if (file.is_open()) {
while (!file.eof()) {
std::string key;
file >> key;
if (key == "v") {
float x, y, z;
file >> x >> y >> z;
vertices.emplace_back(x, y, z);
} else if (key == "vn") {
float x, y, z;
file >> x >> y >> z;
vertex_normals.emplace_back(x, y, z);
} else if (key == "f") {
int x, y, z,
xn, yn, zn = 0;
{
std::string token;
std::getline(file, token, '/');
std::stringstream tokens(token);
tokens >> x;
}
file.ignore(1);
file >> xn;
{
std::string token;
std::getline(file, token, '/');
std::stringstream tokens(token);
tokens >> y;
}
file.ignore(1);
file >> yn;
{
std::string token;
std::getline(file, token, '/');
std::stringstream tokens(token);
tokens >> z;
}
file.ignore(1);
file >> zn;
this->faces.emplace_back(vertices[x - 1] * scale + translation, vertices[y - 1] * scale + translation,
vertices[z - 1] * scale + translation,
vertex_normals[xn - 1], vertex_normals[yn - 1], vertex_normals[zn - 1],
this->shader());
} else if (key == "#") {
file.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
} else {
file.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
}
}
file.close();
this->faces = (Scene::loadObj(fileName, scale, translation, this->shader()));
Vector3d minBounds;
Vector3d maxBounds;
@ -73,27 +13,23 @@ void ObjModel::loadObj(const std::string &fileName, Vector3d scale, Vector3d tra
return std::min_element(this->faces.begin(),
this->faces.end(),
[&dimension](auto &face1, auto &face2) {
return face1.minimumBounds(dimension) < face2.minimumBounds(dimension);
})->minimumBounds(dimension);
return face1->minimumBounds(dimension) < face2->minimumBounds(dimension);
})->get()->minimumBounds(dimension);
};
minBounds.x = minCalc(0);
minBounds.y = minCalc(1);
minBounds.z = minCalc(2);
minBounds = {minCalc(0), minCalc(1), minCalc(2)};
auto maxCalc = [this](int dimension) {
return std::max_element(this->faces.begin(),
this->faces.end(),
[&dimension](auto &face1, auto &face2) {
return face1.maximumBounds(dimension) < face2.maximumBounds(dimension);
})->maximumBounds(dimension);
return face1->maximumBounds(dimension) < face2->maximumBounds(dimension);
})->get()->maximumBounds(dimension);
};
maxBounds.x = maxCalc(0);
maxBounds.y = maxCalc(1);
maxBounds.z = maxCalc(2);
maxBounds = {maxCalc(0), maxCalc(1), maxCalc(2)};
boundingBox.setCenter(minBounds + (maxBounds - minBounds) / 2);
boundingBox.setSize(maxBounds - minBounds);
}
}
bool ObjModel::intersect(Ray &ray) const {
@ -104,7 +40,7 @@ bool ObjModel::intersect(Ray &ray) const {
return std::count_if(this->faces.begin(),
this->faces.end(),
[&ray](auto &face) {
return face.intersect(ray);
return face->intersect(ray);
}) > 0;
}

View file

@ -2,15 +2,13 @@
#define CG1_TRACER_OBJMODEL_H
#include "primitive.h"
#include "triangle.h"
#include "box.h"
#include <vector>
#include <string>
class ObjModel : public Primitive {
public:
explicit ObjModel(const std::shared_ptr<Shader> &shader);
void loadObj(const std::string& fileName, Vector3d translation, Vector3d upVector);
void loadObj(const char* fileName, Vector3d scale, Vector3d translation);
bool intersect(Ray &ray) const override;
@ -18,7 +16,7 @@ public:
[[nodiscard]] float maximumBounds(int dimension) const override;
protected:
std::vector<Triangle> faces;
std::vector<std::shared_ptr<Primitive>> faces;
Box boundingBox;

View file

@ -42,8 +42,64 @@ std::vector<std::shared_ptr<Primitive>> Scene::loadObj(char const *fileName, Vec
std::vector<std::shared_ptr<Primitive>> faces;
std::vector<std::array<int, 3>> indices;
// IMPLEMENT ME
std::vector<Vector3d> vertices;
std::vector<Vector3d> vertex_normals;
std::ifstream file;
file.open(fileName);
if (file.is_open()) {
while (!file.eof()) {
std::string key;
file >> key;
if (key == "v") {
float x, y, z;
file >> x >> y >> z;
vertices.emplace_back(x, y, z);
} else if (key == "vn") {
float x, y, z;
file >> x >> y >> z;
vertex_normals.emplace_back(x, y, z);
} else if (key == "f") {
int x, y, z,
xn, yn, zn = 0;
{
std::string token;
std::getline(file, token, '/');
std::stringstream tokens(token);
tokens >> x;
}
file.ignore(1);
file >> xn;
{
std::string token;
std::getline(file, token, '/');
std::stringstream tokens(token);
tokens >> y;
}
file.ignore(1);
file >> yn;
{
std::string token;
std::getline(file, token, '/');
std::stringstream tokens(token);
tokens >> z;
}
file.ignore(1);
file >> zn;
faces.push_back(std::make_shared<Triangle>(vertices[x - 1] * scale + translation,
vertices[y - 1] * scale + translation,
vertices[z - 1] * scale + translation,
vertex_normals[xn - 1], vertex_normals[yn - 1],
vertex_normals[zn - 1],
shader));
} else if (key == "#") {
file.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
} else {
file.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
}
}
file.close();
}
return faces;
}