readded original ex1

This commit is contained in:
arvid schröder 2022-11-10 18:18:55 +01:00
parent 6d78d8c554
commit 3d17719e12

18
ex1.cpp
View file

@ -10,8 +10,7 @@
#include "shader/flatshader.h"
int main()
{
int main() {
// Let's create a simple cornell box scene...
SimpleScene scene;
@ -19,7 +18,6 @@ int main()
auto red = std::make_shared<FlatShader>(Color(1.0f, 0.3f, 0.2f));
auto white = std::make_shared<FlatShader>(Color(1.0f, 1.0f, 1.0f));
auto blue = std::make_shared<FlatShader>(Color(0.2f, 0.3f, 1.0f));
auto black = std::make_shared<FlatShader>(Color(0, 0, 0));
// Add shaders for the objects
auto green = std::make_shared<FlatShader>(Color(0.0f, 1.0f, 0.0f));
@ -27,7 +25,7 @@ int main()
auto orange = std::make_shared<FlatShader>(Color(1.0f, 0.5f, 0.0f));
// Set up the cornell box walls
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, +5.0f), Vector3d(0.0f, 0.0f, -1.0f), black));
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, +5.0f), Vector3d(0.0f, 0.0f, -1.0f), purple));
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, -5.0f), Vector3d(0.0f, 0.0f, +1.0f), purple));
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, +5.0f, 0.0f), Vector3d(0.0f, -1.0f, 0.0f), white));
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, -5.0f, 0.0f), Vector3d(0.0f, +1.0f, 0.0f), white));
@ -35,16 +33,16 @@ int main()
scene.add(std::make_shared<InfinitePlane>(Vector3d(-5.0f, 0.0f, 0.0f), Vector3d(+1.0f, 0.0f, 0.0f), red));
// Add a sphere
scene.add(std::make_shared<Sphere>(Vector3d(0.0f, 0.0f, 0.0f), 0.5f, green));
scene.add(std::make_shared<Triangle>(Vector3d(0.5f, 0.0f, 0.0f), Vector3d(-0.5f, 0.0f, 0.0f),
Vector3d(0.0f, 0.0f, 0.5f), orange));
scene.add(std::make_shared<Sphere>(Vector3d(-3.0f, 0.0f, 0.0f), 1.5f, green));
scene.add(std::make_shared<Triangle>(Vector3d(0.0f, -5.0f, -4.0f), Vector3d(0.0f, -3.0f, 0.0f),
Vector3d(5.0f, -2.0f, -3.0f), orange));
// Set up the camera
PerspectiveCamera camera;
camera.setFovAngle(70);
camera.setPosition(Vector3d(0.0f, 4.0f, 0.0f));
camera.setForwardDirection(Vector3d(0.0f, -1.0f, 0.0f));
camera.setUpDirection(Vector3d(0.0f, 0.0f, 1.0f));
camera.setPosition(Vector3d(-2.5f, 2.5f, -10.0f));
camera.setForwardDirection(Vector3d(0.25f, -0.33f, 1.0f));
camera.setUpDirection(Vector3d(0.2f, 1.0f, 0.0f));
// Render the scene
SimpleRenderer renderer;