readded original ex1
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6d78d8c554
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1 changed files with 8 additions and 10 deletions
18
ex1.cpp
18
ex1.cpp
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@ -10,8 +10,7 @@
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#include "shader/flatshader.h"
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int main()
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{
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int main() {
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// Let's create a simple cornell box scene...
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SimpleScene scene;
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@ -19,7 +18,6 @@ int main()
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auto red = std::make_shared<FlatShader>(Color(1.0f, 0.3f, 0.2f));
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auto white = std::make_shared<FlatShader>(Color(1.0f, 1.0f, 1.0f));
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auto blue = std::make_shared<FlatShader>(Color(0.2f, 0.3f, 1.0f));
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auto black = std::make_shared<FlatShader>(Color(0, 0, 0));
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// Add shaders for the objects
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auto green = std::make_shared<FlatShader>(Color(0.0f, 1.0f, 0.0f));
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@ -27,7 +25,7 @@ int main()
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auto orange = std::make_shared<FlatShader>(Color(1.0f, 0.5f, 0.0f));
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// Set up the cornell box walls
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scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, +5.0f), Vector3d(0.0f, 0.0f, -1.0f), black));
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scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, +5.0f), Vector3d(0.0f, 0.0f, -1.0f), purple));
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scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, -5.0f), Vector3d(0.0f, 0.0f, +1.0f), purple));
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scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, +5.0f, 0.0f), Vector3d(0.0f, -1.0f, 0.0f), white));
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scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, -5.0f, 0.0f), Vector3d(0.0f, +1.0f, 0.0f), white));
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@ -35,16 +33,16 @@ int main()
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scene.add(std::make_shared<InfinitePlane>(Vector3d(-5.0f, 0.0f, 0.0f), Vector3d(+1.0f, 0.0f, 0.0f), red));
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// Add a sphere
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scene.add(std::make_shared<Sphere>(Vector3d(0.0f, 0.0f, 0.0f), 0.5f, green));
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scene.add(std::make_shared<Triangle>(Vector3d(0.5f, 0.0f, 0.0f), Vector3d(-0.5f, 0.0f, 0.0f),
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Vector3d(0.0f, 0.0f, 0.5f), orange));
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scene.add(std::make_shared<Sphere>(Vector3d(-3.0f, 0.0f, 0.0f), 1.5f, green));
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scene.add(std::make_shared<Triangle>(Vector3d(0.0f, -5.0f, -4.0f), Vector3d(0.0f, -3.0f, 0.0f),
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Vector3d(5.0f, -2.0f, -3.0f), orange));
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// Set up the camera
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PerspectiveCamera camera;
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camera.setFovAngle(70);
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camera.setPosition(Vector3d(0.0f, 4.0f, 0.0f));
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camera.setForwardDirection(Vector3d(0.0f, -1.0f, 0.0f));
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camera.setUpDirection(Vector3d(0.0f, 0.0f, 1.0f));
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camera.setPosition(Vector3d(-2.5f, 2.5f, -10.0f));
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camera.setForwardDirection(Vector3d(0.25f, -0.33f, 1.0f));
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camera.setUpDirection(Vector3d(0.2f, 1.0f, 0.0f));
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// Render the scene
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SimpleRenderer renderer;
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