added ex04 task
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parent
a1f7c25ecd
commit
668e73ba36
13 changed files with 528 additions and 0 deletions
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@ -54,6 +54,9 @@ if("${CMAKE_CURRENT_LIST_DIR}/primitive/objmodel.cpp" IN_LIST primitive_src)
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add_definitions(-DOBJMODEL_FOUND)
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add_definitions(-DOBJMODEL_FOUND)
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endif()
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endif()
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add_executable(tracey_ex4 ex4.cpp)
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target_link_libraries(tracey_ex4 tracey)
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202
common/brdfread.cpp
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202
common/brdfread.cpp
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@ -0,0 +1,202 @@
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// Copyright 2005 Mitsubishi Electric Research Laboratories All Rights Reserved.
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// Permission to use, copy and modify this software and its documentation without
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// fee for educational, research and non-profit purposes, is hereby granted, provided
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// that the above copyright notice and the following three paragraphs appear in all copies.
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// To request permission to incorporate this software into commercial products contact:
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// Vice President of Marketing and Business Development;
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// Mitsubishi Electric Research Laboratories (MERL), 201 Broadway, Cambridge, MA 02139 or
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// <license@merl.com>.
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// IN NO EVENT SHALL MERL BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL,
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// OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND
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// ITS DOCUMENTATION, EVEN IF MERL HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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// MERL SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED
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// HEREUNDER IS ON AN "AS IS" BASIS, AND MERL HAS NO OBLIGATIONS TO PROVIDE MAINTENANCE, SUPPORT,
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// UPDATES, ENHANCEMENTS OR MODIFICATIONS.
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#include "common/brdfread.h"
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BRDFRead::BRDFRead(const char *filename) {
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if (!readBrdf(filename)) {
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std::cerr << "Cannot read BRDF file: " << filename << std::endl;
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exit(0);
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}
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}
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Color BRDFRead::lookupBrdfValues(double theta_in, double phi_in, double theta_out, double phi_out) {
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// std::cerr << theta_in << "," << theta_out;
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// Convert to halfangle / difference angle coordinates
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double theta_half, phi_half, theta_diff, phi_diff;
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std_coords_to_half_diff_coords(theta_in, phi_in, theta_out, phi_out, theta_half, phi_half, theta_diff, phi_diff);
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// Find index.
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// Note that phi_half is ignored, since isotropic BRDFs are assumed
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int ind = phi_diff_index(phi_diff) + theta_diff_index(theta_diff) * BRDF_SAMPLING_RES_PHI_D / 2 +
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theta_half_index(theta_half) * BRDF_SAMPLING_RES_PHI_D / 2 * BRDF_SAMPLING_RES_THETA_D;
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Color color;
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color.r = static_cast<float>(brdfData[ind] * RED_SCALE);
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color.g = static_cast<float>(
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brdfData[ind + BRDF_SAMPLING_RES_THETA_H * BRDF_SAMPLING_RES_THETA_D * BRDF_SAMPLING_RES_PHI_D / 2] *
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GREEN_SCALE);
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color.b = static_cast<float>(
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brdfData[ind + BRDF_SAMPLING_RES_THETA_H * BRDF_SAMPLING_RES_THETA_D * BRDF_SAMPLING_RES_PHI_D] * BLUE_SCALE);
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// std::cerr << red_val << "," <<green_val << "," << blue_val<< std::endl;
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if (color.r < 0.0 || color.g < 0.0 || color.b < 0.0)
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fprintf(stderr, "Below horizon.\n");
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return color;
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}
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bool BRDFRead::readBrdf(const char *filename) {
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FILE *f = fopen(filename, "rb");
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if (!f)
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return false;
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int dims[3];
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size_t numbytes = fread(dims, sizeof(int), 3, f);
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if (numbytes == 0) {
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return false;
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}
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int n = dims[0] * dims[1] * dims[2];
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if (n != BRDF_SAMPLING_RES_THETA_H * BRDF_SAMPLING_RES_THETA_D * BRDF_SAMPLING_RES_PHI_D / 2) {
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fprintf(stderr, "Dimensions don't match\n");
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fclose(f);
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return false;
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}
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brdfData = (double *)malloc(sizeof(double) * 3 * n);
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numbytes = fread(brdfData, sizeof(double), 3 * n, f);
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if (numbytes == 0) {
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return false;
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}
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fclose(f);
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return true;
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}
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void BRDFRead::cross_product(double *v1, double *v2, double *out) {
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out[0] = v1[1] * v2[2] - v1[2] * v2[1];
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out[1] = v1[2] * v2[0] - v1[0] * v2[2];
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out[2] = v1[0] * v2[1] - v1[1] * v2[0];
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}
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void BRDFRead::normalize(double *v) {
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// normalize
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double len = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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v[0] = v[0] / len;
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v[1] = v[1] / len;
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v[2] = v[2] / len;
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}
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void BRDFRead::rotate_vector(double *vector, double *axis, double angle, double *out) {
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double temp;
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double cross[3];
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double cos_ang = cos(angle);
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double sin_ang = sin(angle);
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out[0] = vector[0] * cos_ang;
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out[1] = vector[1] * cos_ang;
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out[2] = vector[2] * cos_ang;
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temp = axis[0] * vector[0] + axis[1] * vector[1] + axis[2] * vector[2];
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temp = temp * (1.0 - cos_ang);
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out[0] += axis[0] * temp;
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out[1] += axis[1] * temp;
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out[2] += axis[2] * temp;
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cross_product(axis, vector, cross);
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out[0] += cross[0] * sin_ang;
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out[1] += cross[1] * sin_ang;
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out[2] += cross[2] * sin_ang;
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}
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void BRDFRead::std_coords_to_half_diff_coords(double theta_in, double phi_in, double theta_out, double phi_out,
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double &theta_half, double &phi_half, double &theta_diff,
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double &phi_diff) {
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// compute in vector
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double in_vec_z = cos(theta_in);
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double proj_in_vec = sin(theta_in);
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double in_vec_x = proj_in_vec * cos(phi_in);
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double in_vec_y = proj_in_vec * sin(phi_in);
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double in[3] = {in_vec_x, in_vec_y, in_vec_z};
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normalize(in);
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// compute out vector
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double out_vec_z = cos(theta_out);
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double proj_out_vec = sin(theta_out);
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double out_vec_x = proj_out_vec * cos(phi_out);
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double out_vec_y = proj_out_vec * sin(phi_out);
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double out[3] = {out_vec_x, out_vec_y, out_vec_z};
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normalize(out);
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// compute halfway vector
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double half_x = (in_vec_x + out_vec_x) / 2.0f;
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double half_y = (in_vec_y + out_vec_y) / 2.0f;
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double half_z = (in_vec_z + out_vec_z) / 2.0f;
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double half[3] = {half_x, half_y, half_z};
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normalize(half);
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// compute theta_half, phi_half
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theta_half = acos(half[2]);
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phi_half = atan2(half[1], half[0]);
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double bi_normal[3] = {0.0, 1.0, 0.0};
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double normal[3] = {0.0, 0.0, 1.0};
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double temp[3];
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double diff[3];
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// compute diff vector
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rotate_vector(in, normal, -phi_half, temp);
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rotate_vector(temp, bi_normal, -theta_half, diff);
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// compute theta_diff, phi_diff
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theta_diff = acos(diff[2]);
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phi_diff = atan2(diff[1], diff[0]);
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}
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int BRDFRead::theta_half_index(double theta_half) {
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if (theta_half <= 0.0)
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return 0;
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double theta_half_deg = ((theta_half / (M_PI / 2.0)) * BRDF_SAMPLING_RES_THETA_H);
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double temp = theta_half_deg * BRDF_SAMPLING_RES_THETA_H;
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temp = sqrt(temp);
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int ret_val = (int)temp;
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if (ret_val < 0)
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ret_val = 0;
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if (ret_val >= BRDF_SAMPLING_RES_THETA_H)
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ret_val = BRDF_SAMPLING_RES_THETA_H - 1;
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return ret_val;
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}
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int BRDFRead::theta_diff_index(double theta_diff) {
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int tmp = int(theta_diff / (M_PI * 0.5) * BRDF_SAMPLING_RES_THETA_D);
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if (tmp < 0)
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return 0;
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else if (tmp < BRDF_SAMPLING_RES_THETA_D - 1)
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return tmp;
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else
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return BRDF_SAMPLING_RES_THETA_D - 1;
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}
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int BRDFRead::phi_diff_index(double phi_diff) {
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// Because of reciprocity, the BRDF is unchanged under
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// phi_diff -> phi_diff + M_PI
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if (phi_diff < 0.0)
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phi_diff += M_PI;
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// In: phi_diff in [0 .. pi]
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// Out: tmp in [0 .. 179]
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int tmp = int(phi_diff / M_PI * BRDF_SAMPLING_RES_PHI_D / 2);
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if (tmp < 0)
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return 0;
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else if (tmp < BRDF_SAMPLING_RES_PHI_D / 2 - 1)
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return tmp;
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else
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return BRDF_SAMPLING_RES_PHI_D / 2 - 1;
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}
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100
common/brdfread.h
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100
common/brdfread.h
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@ -0,0 +1,100 @@
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// Copyright 2005 Mitsubishi Electric Research Laboratories All Rights Reserved.
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// Permission to use, copy and modify this software and its documentation without
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// fee for educational, research and non-profit purposes, is hereby granted, provided
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// that the above copyright notice and the following three paragraphs appear in all copies.
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// To request permission to incorporate this software into commercial products contact:
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// Vice President of Marketing and Business Development;
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// Mitsubishi Electric Research Laboratories (MERL), 201 Broadway, Cambridge, MA 02139 or
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// <license@merl.com>.
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// IN NO EVENT SHALL MERL BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL,
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// OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND
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// ITS DOCUMENTATION, EVEN IF MERL HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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// MERL SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED
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// HEREUNDER IS ON AN "AS IS" BASIS, AND MERL HAS NO OBLIGATIONS TO PROVIDE MAINTENANCE, SUPPORT,
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// UPDATES, ENHANCEMENTS OR MODIFICATIONS.
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// The Implementation has been moved to "brdfread.cpp" for compatibility
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#ifndef BRDFREAD_H
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#define BRDFREAD_H
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#include <cmath>
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#include <common/color.h>
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#include <cstdlib>
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#include <iostream>
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#define BRDF_SAMPLING_RES_THETA_H 90
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#define BRDF_SAMPLING_RES_THETA_D 90
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#define BRDF_SAMPLING_RES_PHI_D 360
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#define RED_SCALE (1.0 / 1500.0)
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#define GREEN_SCALE (1.15 / 1500.0)
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#define BLUE_SCALE (1.66 / 1500.0)
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#ifndef M_PI
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#define M_PI 3.1415926535897932384626433832795
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#endif
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class BRDFRead {
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public:
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BRDFRead(const char *filename);
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/**
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* Given a pair of incoming/outgoing angles, look up the BRDF.
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*/
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Color lookupBrdfValues(double theta_in, double phi_in, double theta_out, double phi_out);
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private:
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/**
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* Read BRDF data
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*/
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bool readBrdf(const char *filename);
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/**
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* cross product of two vectors
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*/
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void cross_product(double *v1, double *v2, double *out);
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/**
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* normalize vector
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*/
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void normalize(double *v);
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/**
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* rotate vector along one axis
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*/
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void rotate_vector(double *vector, double *axis, double angle, double *out);
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/**
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* convert standard coordinates to half vector/difference vector coordinates
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*/
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void std_coords_to_half_diff_coords(double theta_in, double phi_in, double theta_out, double phi_out,
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double &theta_half, double &phi_half, double &theta_diff, double &phi_diff);
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/**
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* Lookup theta_half index
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* This is a non-linear mapping!
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* In: [0 .. pi/2]
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* Out: [0 .. 89]
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*/
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inline int theta_half_index(double theta_half);
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/**
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* Lookup theta_diff index
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* In: [0 .. pi/2]
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* Out: [0 .. 89]
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*/
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inline int theta_diff_index(double theta_diff);
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/**
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* Lookup phi_diff index
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*/
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inline int phi_diff_index(double phi_diff);
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double *brdfData;
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};
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#endif
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74
ex4.cpp
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74
ex4.cpp
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#include <iostream>
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#include <string>
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#include "camera/perspectivecamera.h"
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#include "renderer/simplerenderer.h"
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#include "scene/simplescene.h"
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#include "primitive/box.h"
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#include "primitive/infiniteplane.h"
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#include "primitive/objmodel.h"
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#include "primitive/sphere.h"
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#include "shader/brdfshader.h"
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#include "shader/lambertshader.h"
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#include "shader/mirrorshader.h"
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#include "shader/phongshader.h"
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#include "shader/cooktorranceshader.h"
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#include "light/ambientlight.h"
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#include "light/pointlight.h"
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#include "light/spotlight.h"
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int main() {
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// Let's create a simple scene...
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SimpleScene scene;
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// Add shaders
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auto mirror = std::make_shared<MirrorShader>();
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auto white = std::make_shared<LambertShader>(Color(0.9f, 0.9f, 0.9f));
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auto red = std::make_shared<LambertShader>(Color(1.0f, 0.3f, 0.2f));
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auto blue = std::make_shared<LambertShader>(Color(0.2f, 0.3f, 1.0f));
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||||||
|
auto orange = std::make_shared<PhongShader>(Color(1.0f, 0.64f, 0.0f), 1.0f, Color(1.0f, 1.0f, 1.0f), 1.0f, 25.0f);
|
||||||
|
auto gold= std::make_shared<CookTorranceShader>(Color(0.83f, 0.69f, 0.22f), Color(1.0f, 1.0f, 0.0f), 1.2f, 0.2f);
|
||||||
|
auto blueMetallic = std::make_shared<BrdfShader>("data/blue-metallic-paint.binary", Color(7.0f, 7.0f, 7.0f));
|
||||||
|
auto darkRed = std::make_shared<BrdfShader>("data/dark-red-paint.binary", Color(7.0f, 7.0f, 7.0f));
|
||||||
|
|
||||||
|
// Set up the walls
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, +5.0f), Vector3d(0.0f, 0.0f, -1.0f), mirror));
|
||||||
|
|
||||||
|
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, -5.0f), Vector3d(0.0f, 0.0f, +1.0f), mirror));
|
||||||
|
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, +5.0f, 0.0f), Vector3d(0.0f, -1.0f, 0.0f), white));
|
||||||
|
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, -5.0f, 0.0f), Vector3d(0.0f, +1.0f, 0.0f), white));
|
||||||
|
scene.add(std::make_shared<InfinitePlane>(Vector3d(+5.0f, 0.0f, 0.0f), Vector3d(-1.0f, 0.0f, 0.0f), blue));
|
||||||
|
scene.add(std::make_shared<InfinitePlane>(Vector3d(-5.0f, 0.0f, 0.0f), Vector3d(+1.0f, 0.0f, 0.0f), red));
|
||||||
|
|
||||||
|
scene.add(std::make_shared<Sphere>(Vector3d(-3.0f, 0.0f, 0.0f), 1.0f, blueMetallic));
|
||||||
|
scene.add(std::make_shared<Sphere>(Vector3d(0.0f, 2.0f, 0.0f), 1.0f, orange));
|
||||||
|
scene.add(std::make_shared<Sphere>(Vector3d(3.0f, 0.0f, 0.0f), 1.0f, darkRed));
|
||||||
|
|
||||||
|
// Add the teapot
|
||||||
|
auto teapot = std::make_shared<ObjModel>(gold);
|
||||||
|
teapot->loadObj("data/teapot.obj", Vector3d(3.0f, 3.0f, 3.0f), Vector3d(0.0f, -5.0f, 0.0f));
|
||||||
|
scene.add(teapot);
|
||||||
|
|
||||||
|
// Add ambient light
|
||||||
|
scene.add(std::make_shared<AmbientLight>(0.15f));
|
||||||
|
scene.add(std::make_shared<PointLight>(Vector3d(0.0f, 4.0f, -4.0f), 15.0f));
|
||||||
|
scene.add(std::make_shared<PointLight>(Vector3d(0.0f, 4.0f, 4.0f), 15.0f));
|
||||||
|
|
||||||
|
// Set up the camera
|
||||||
|
PerspectiveCamera camera;
|
||||||
|
camera.setFovAngle(90.0f);
|
||||||
|
camera.setPosition(Vector3d(0.0f, 0.0f, -10.0f));
|
||||||
|
camera.setForwardDirection(Vector3d(0.0f, 0.0f, 1.0f));
|
||||||
|
camera.setUpDirection(Vector3d(0.0f, 1.0f, 0.0f));
|
||||||
|
|
||||||
|
// Render the scene
|
||||||
|
SimpleRenderer renderer;
|
||||||
|
renderer.renderImage(scene, camera, 512, 512).save("result.png");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
|
@ -100,6 +100,7 @@ bool Triangle::intersect(Ray &ray) const {
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Calculate the normal
|
// Calculate the normal
|
||||||
|
// IMPLEMENT smooth triangles, if available
|
||||||
ray.normal = normalized(crossProduct(edge1, edge2));
|
ray.normal = normalized(crossProduct(edge1, edge2));
|
||||||
|
|
||||||
// Calculate the surface position
|
// Calculate the surface position
|
||||||
|
|
13
shader/brdfshader.cpp
Normal file
13
shader/brdfshader.cpp
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
#include "light/light.h"
|
||||||
|
#include "scene/scene.h"
|
||||||
|
#include "shader/brdfshader.h"
|
||||||
|
|
||||||
|
BrdfShader::BrdfShader(char const *fileName, Color const &scale)
|
||||||
|
: scale(scale), brdf(std::make_unique<BRDFRead>(fileName)) {}
|
||||||
|
|
||||||
|
Color BrdfShader::shade(Scene const &scene, Ray const &ray) const {
|
||||||
|
Color illuminationColor;
|
||||||
|
|
||||||
|
// IMPLEMENT ME
|
||||||
|
return illuminationColor;
|
||||||
|
}
|
23
shader/brdfshader.h
Normal file
23
shader/brdfshader.h
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
#ifndef BRDFSHADER_H
|
||||||
|
#define BRDFSHADER_H
|
||||||
|
|
||||||
|
#include "common/brdfread.h"
|
||||||
|
#include "shader/shader.h"
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
class BrdfShader : public Shader {
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Constructor
|
||||||
|
BrdfShader(char const *fileName, Color const &scale);
|
||||||
|
~BrdfShader() override = default;
|
||||||
|
|
||||||
|
// Shader functions
|
||||||
|
Color shade(Scene const &scene, Ray const &ray) const override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
Color scale;
|
||||||
|
std::unique_ptr<BRDFRead> brdf;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
13
shader/cooktorranceshader.cpp
Normal file
13
shader/cooktorranceshader.cpp
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
#include "light/light.h"
|
||||||
|
#include "scene/scene.h"
|
||||||
|
#include "shader/cooktorranceshader.h"
|
||||||
|
|
||||||
|
CookTorranceShader::CookTorranceShader(Color const &diffCol, Color const &ctCol, float IOR, float roughness, float diffCoeff, float ctCoeff) : diffuseColor(diffCol * diffCoeff), ctColor(ctCol * ctCoeff), F0(IOR), m(roughness) {}
|
||||||
|
|
||||||
|
Color CookTorranceShader::shade(Scene const &scene, Ray const &ray) const {
|
||||||
|
Color fragmentColor;
|
||||||
|
|
||||||
|
// IMPLEMENT ME
|
||||||
|
|
||||||
|
return fragmentColor;
|
||||||
|
}
|
26
shader/cooktorranceshader.h
Normal file
26
shader/cooktorranceshader.h
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
#ifndef COOKTORRANCESHADER_H
|
||||||
|
#define COOKTORRANCESHADER_H
|
||||||
|
|
||||||
|
#include "shader/shader.h"
|
||||||
|
|
||||||
|
class CookTorranceShader : public Shader {
|
||||||
|
public:
|
||||||
|
CookTorranceShader(Color const &diffuseColor, Color const &ctColor, float IOR, float roughness,
|
||||||
|
float diffuseCoefficient = PI / 2.0f, float ctCoefficient = PI / 2.0f);
|
||||||
|
// Shader functions
|
||||||
|
Color shade(Scene const &scene, Ray const &ray) const override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
float D(float NdotH) const;
|
||||||
|
float F(float VdotH) const;
|
||||||
|
float G(float NdotH, float NdotV, float VdotH, float NdotL) const;
|
||||||
|
|
||||||
|
Color diffuseColor;
|
||||||
|
|
||||||
|
Color ctColor;
|
||||||
|
|
||||||
|
float F0;
|
||||||
|
float m;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
13
shader/lambertshader.cpp
Normal file
13
shader/lambertshader.cpp
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
#include "light/light.h"
|
||||||
|
#include "scene/scene.h"
|
||||||
|
#include "shader/lambertshader.h"
|
||||||
|
|
||||||
|
LambertShader::LambertShader(Color const &diffuseColor) : diffuseColor(diffuseColor) {}
|
||||||
|
|
||||||
|
Color LambertShader::shade(Scene const &scene, Ray const &ray) const {
|
||||||
|
Color fragmentColor;
|
||||||
|
|
||||||
|
// IMPLEMENT ME
|
||||||
|
|
||||||
|
return fragmentColor;
|
||||||
|
}
|
19
shader/lambertshader.h
Normal file
19
shader/lambertshader.h
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
#ifndef LAMBERTSHADER_H
|
||||||
|
#define LAMBERTSHADER_H
|
||||||
|
|
||||||
|
#include "shader/shader.h"
|
||||||
|
|
||||||
|
class LambertShader : public Shader {
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Constructor
|
||||||
|
LambertShader(Color const &diffuseColor = Color(1, 1, 1));
|
||||||
|
|
||||||
|
// Shader functions
|
||||||
|
Color shade(Scene const &scene, Ray const &ray) const override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
Color diffuseColor;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
16
shader/phongshader.cpp
Normal file
16
shader/phongshader.cpp
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
#include "light/light.h"
|
||||||
|
#include "scene/scene.h"
|
||||||
|
#include "shader/phongshader.h"
|
||||||
|
|
||||||
|
PhongShader::PhongShader(Color const &diffuseColor, float diffuseCoefficient, Color const &specularColor,
|
||||||
|
float specularCoefficient, float shininessExponent)
|
||||||
|
: diffuseColor(diffuseColor), diffuseCoefficient(diffuseCoefficient), specularColor(specularColor),
|
||||||
|
specularCoefficient(specularCoefficient), shininessExponent(shininessExponent) {}
|
||||||
|
|
||||||
|
Color PhongShader::shade(Scene const &scene, Ray const &ray) const {
|
||||||
|
Color fragmentColor;
|
||||||
|
|
||||||
|
// IMPLEMENT ME
|
||||||
|
|
||||||
|
return fragmentColor;
|
||||||
|
}
|
25
shader/phongshader.h
Normal file
25
shader/phongshader.h
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
#ifndef PHONGSHADER_H
|
||||||
|
#define PHONGSHADER_H
|
||||||
|
|
||||||
|
#include "shader/shader.h"
|
||||||
|
|
||||||
|
class PhongShader : public Shader {
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Constructor
|
||||||
|
PhongShader(Color const &diffuseColor, float diffuseCoefficient, Color const &specularColor,
|
||||||
|
float specularCoefficient, float shininessExponent);
|
||||||
|
|
||||||
|
// Shader functions
|
||||||
|
Color shade(Scene const &scene, Ray const &ray) const override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
Color diffuseColor;
|
||||||
|
float diffuseCoefficient;
|
||||||
|
|
||||||
|
Color specularColor;
|
||||||
|
float specularCoefficient;
|
||||||
|
float shininessExponent;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in a new issue