Implemented proper checker floor scene for aliasing testing
This commit is contained in:
parent
9580b96868
commit
78b0a4f455
1 changed files with 44 additions and 15 deletions
59
ex6.cpp
59
ex6.cpp
|
@ -19,37 +19,66 @@
|
||||||
|
|
||||||
#include "light/ambientlight.h"
|
#include "light/ambientlight.h"
|
||||||
#include "light/pointlight.h"
|
#include "light/pointlight.h"
|
||||||
#include "light/spotlight.h"
|
|
||||||
#include "shader/flatshader.h"
|
#include "shader/flatshader.h"
|
||||||
|
#include "primitive/triangle.h"
|
||||||
|
|
||||||
void renderAliasingScene()
|
void addSquareInGrid(Scene *scene, int r, int c, float scale = 1.0f, float z = 0.0f)
|
||||||
{
|
{
|
||||||
|
// Adds a square in the specified position on a grid to the scene in either white or black
|
||||||
|
|
||||||
|
float x = (float) r * scale;
|
||||||
|
float y = (float) c * scale;
|
||||||
|
|
||||||
|
float colorChannel = abs(r + c) % 2;
|
||||||
|
|
||||||
|
//! Assuming background is white, omit white triangles
|
||||||
|
if (colorChannel == 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto color = std::make_shared<FlatShader>(Color(colorChannel, colorChannel, colorChannel));
|
||||||
|
|
||||||
|
// Add two triangles that form a square to the scene
|
||||||
|
auto triangle1 = std::make_shared<Triangle>(Vector3d(x, y, z), Vector3d(x + scale, y, z),
|
||||||
|
Vector3d(x, y + scale, z), color);
|
||||||
|
auto triangle2 = std::make_shared<Triangle>(Vector3d(x + scale, y, z), Vector3d(x + scale, y + scale, z),
|
||||||
|
Vector3d(x, y + scale, z), color);
|
||||||
|
scene->add(triangle1);
|
||||||
|
scene->add(triangle2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void renderAliasingScenes()
|
||||||
|
{
|
||||||
|
// Checker Scene
|
||||||
FastScene scene;
|
FastScene scene;
|
||||||
scene.setBackgroundColor(Color(0.5f, 0.5f, 1));
|
scene.setBackgroundColor(Color(1, 1, 1)); //! Has to be white for the checker pattern to work, since white squares are omitted
|
||||||
|
|
||||||
// Set up the camera
|
// Set up the camera
|
||||||
PerspectiveCamera camera;
|
PerspectiveCamera camera;
|
||||||
camera.setPosition(Vector3d(0, 0, 0));
|
camera.setPosition(Vector3d(0, 0, 5));
|
||||||
camera.setForwardDirection(normalized(Vector3d(1, 0, 0)));
|
camera.setForwardDirection(normalized(Vector3d(1, 0, -0.3f)));
|
||||||
camera.setUpDirection(normalized(Vector3d(0.0f, 1.0f, 0.0f)));
|
camera.setUpDirection(normalized(Vector3d(0.0f, 0.0f, 1.0f)));
|
||||||
camera.setFovAngle(75.0f);
|
camera.setFovAngle(90.0f);
|
||||||
|
|
||||||
auto orange = std::make_shared<FlatShader>(Color(1, 0.8f, 0.2f));
|
// Add a grid of squares to the scene
|
||||||
auto sphere = std::make_shared<Sphere>(Vector3d(5, 0, 0), 3, orange);
|
for (int r = 0; r < 200; r++)
|
||||||
|
{
|
||||||
|
for (int c = 0; c < 12 + r; c++)
|
||||||
|
{
|
||||||
|
addSquareInGrid(&scene, r, c);
|
||||||
|
addSquareInGrid(&scene, r, -c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
scene.add(sphere);
|
|
||||||
|
|
||||||
// build the tree
|
|
||||||
scene.buildTree();
|
scene.buildTree();
|
||||||
|
|
||||||
// Render the scene
|
// Render the scene
|
||||||
SimpleRenderer renderer;
|
SimpleRenderer renderer;
|
||||||
renderer.renderImage(scene, camera, 64, 64).save("aliasing.png");
|
renderer.renderImage(scene, camera, 512, 256).save("checker.png");
|
||||||
|
|
||||||
#ifdef SUPERRENDERER_FOUND
|
#ifdef SUPERRENDERER_FOUND
|
||||||
SuperRenderer sr;
|
SuperRenderer sr;
|
||||||
sr.setSuperSamplingFactor(4);
|
sr.setSuperSamplingFactor(4);
|
||||||
sr.renderImage(scene, camera, 64, 64).save("aliasing_super.png");
|
sr.renderImage(scene, camera, 512, 256).save("checker_super.png");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -121,7 +150,7 @@ int main()
|
||||||
sr.renderImage(scene, camera, 1024, 768).save("result_super.png");
|
sr.renderImage(scene, camera, 1024, 768).save("result_super.png");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
renderAliasingScene();
|
renderAliasingScenes();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue