Adds recursion exit for mirror shader

This commit is contained in:
Maximilian Giller 2022-11-17 17:41:50 +01:00
parent 6674549b18
commit 8bd8d4acb0

View file

@ -4,9 +4,15 @@
MirrorShader::MirrorShader() {}
Color MirrorShader::shade(Scene const &scene, Ray const &ray) const {
if (ray.getRemainingBounces() <= 0) {
return Color(0, 0, 0);
}
Vector3d newDirection = ray.direction - 2 * dotProduct(ray.normal, ray.direction) * ray.normal;
//TODO: should we reset the ray or use a new ray? Regarding the count of bounces
Ray mirroredRay = Ray(ray.origin + ray.length * ray.direction, newDirection);
mirroredRay.setRemainingBounces(ray.getRemainingBounces() - 1);
return scene.traceRay(mirroredRay);
}