Adds simple example scene for aliasing artifacts

This commit is contained in:
Maximilian Giller 2022-12-13 19:15:15 +01:00
parent cc78c886c8
commit 9580b96868

40
ex6.cpp
View file

@ -8,8 +8,11 @@
#include "primitive/sphere.h"
#include "renderer/simplerenderer.h"
#ifdef SUPERRENDERER_FOUND
#include "renderer/superrenderer.h"
#endif
#include "shader/materialshader.h"
@ -17,8 +20,41 @@
#include "light/ambientlight.h"
#include "light/pointlight.h"
#include "light/spotlight.h"
#include "shader/flatshader.h"
int main() {
void renderAliasingScene()
{
FastScene scene;
scene.setBackgroundColor(Color(0.5f, 0.5f, 1));
// Set up the camera
PerspectiveCamera camera;
camera.setPosition(Vector3d(0, 0, 0));
camera.setForwardDirection(normalized(Vector3d(1, 0, 0)));
camera.setUpDirection(normalized(Vector3d(0.0f, 1.0f, 0.0f)));
camera.setFovAngle(75.0f);
auto orange = std::make_shared<FlatShader>(Color(1, 0.8f, 0.2f));
auto sphere = std::make_shared<Sphere>(Vector3d(5, 0, 0), 3, orange);
scene.add(sphere);
// build the tree
scene.buildTree();
// Render the scene
SimpleRenderer renderer;
renderer.renderImage(scene, camera, 64, 64).save("aliasing.png");
#ifdef SUPERRENDERER_FOUND
SuperRenderer sr;
sr.setSuperSamplingFactor(4);
sr.renderImage(scene, camera, 64, 64).save("aliasing_super.png");
#endif
}
int main()
{
FastScene scene;
scene.setEnvironmentMap(std::make_shared<Texture>("data/TychoSkymapII.t5_04096x02048.png"));
@ -85,5 +121,7 @@ int main() {
sr.renderImage(scene, camera, 1024, 768).save("result_super.png");
#endif
renderAliasingScene();
return 0;
}