Adds simple example scene for aliasing artifacts
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1 changed files with 97 additions and 59 deletions
40
ex6.cpp
40
ex6.cpp
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@ -8,8 +8,11 @@
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#include "primitive/sphere.h"
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#include "renderer/simplerenderer.h"
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#ifdef SUPERRENDERER_FOUND
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#include "renderer/superrenderer.h"
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#endif
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#include "shader/materialshader.h"
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@ -17,8 +20,41 @@
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#include "light/ambientlight.h"
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#include "light/pointlight.h"
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#include "light/spotlight.h"
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#include "shader/flatshader.h"
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int main() {
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void renderAliasingScene()
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{
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FastScene scene;
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scene.setBackgroundColor(Color(0.5f, 0.5f, 1));
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// Set up the camera
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PerspectiveCamera camera;
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camera.setPosition(Vector3d(0, 0, 0));
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camera.setForwardDirection(normalized(Vector3d(1, 0, 0)));
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camera.setUpDirection(normalized(Vector3d(0.0f, 1.0f, 0.0f)));
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camera.setFovAngle(75.0f);
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auto orange = std::make_shared<FlatShader>(Color(1, 0.8f, 0.2f));
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auto sphere = std::make_shared<Sphere>(Vector3d(5, 0, 0), 3, orange);
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scene.add(sphere);
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// build the tree
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scene.buildTree();
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// Render the scene
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SimpleRenderer renderer;
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renderer.renderImage(scene, camera, 64, 64).save("aliasing.png");
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#ifdef SUPERRENDERER_FOUND
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SuperRenderer sr;
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sr.setSuperSamplingFactor(4);
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sr.renderImage(scene, camera, 64, 64).save("aliasing_super.png");
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#endif
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}
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int main()
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{
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FastScene scene;
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scene.setEnvironmentMap(std::make_shared<Texture>("data/TychoSkymapII.t5_04096x02048.png"));
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@ -85,5 +121,7 @@ int main() {
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sr.renderImage(scene, camera, 1024, 768).save("result_super.png");
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#endif
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renderAliasingScene();
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return 0;
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}
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