Adds seed to noise and CloudSettings
This commit is contained in:
parent
ffaaa7e814
commit
9608281164
9 changed files with 46 additions and 20 deletions
|
@ -2,17 +2,17 @@
|
||||||
#include "worleynoise.h"
|
#include "worleynoise.h"
|
||||||
#include "perlinnoise.h"
|
#include "perlinnoise.h"
|
||||||
|
|
||||||
CloudNoise::CloudNoise(int size) : Noise(size)
|
CloudNoise::CloudNoise(int size, unsigned int seed) : Noise(size)
|
||||||
{
|
{
|
||||||
int minSize = std::min(32, size);
|
int minSize = std::min(32, size);
|
||||||
|
|
||||||
// Some worley noises
|
// Some worley noises
|
||||||
WorleyNoise worleyNoise1(minSize, 3);
|
WorleyNoise worleyNoise1(minSize, 3, seed);
|
||||||
WorleyNoise worleyNoise3(size, 15);
|
WorleyNoise worleyNoise3(size, 15, seed);
|
||||||
|
|
||||||
// Some perlin noises
|
// Some perlin noises
|
||||||
PerlinNoise perlinNoise1(minSize, 3);
|
PerlinNoise perlinNoise1(minSize, 3, seed);
|
||||||
PerlinNoise perlinNoise2(size, 15);
|
PerlinNoise perlinNoise2(size, 15, seed);
|
||||||
|
|
||||||
// Generate the noise
|
// Generate the noise
|
||||||
for (int x = 0; x < size; x++)
|
for (int x = 0; x < size; x++)
|
||||||
|
|
|
@ -7,7 +7,12 @@
|
||||||
class CloudNoise : public Noise
|
class CloudNoise : public Noise
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CloudNoise(int size);
|
/**
|
||||||
|
*
|
||||||
|
* @param size
|
||||||
|
* @param seed 0 for random seed
|
||||||
|
*/
|
||||||
|
CloudNoise(int size, unsigned int seed = 0);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -56,11 +56,15 @@ float PerlinNoise::getGradientValue(int x, int y, int z)
|
||||||
return noise;
|
return noise;
|
||||||
}
|
}
|
||||||
|
|
||||||
PerlinNoise::PerlinNoise(int size, int gridSize) : Noise(size), gridSize(gridSize)
|
PerlinNoise::PerlinNoise(int size, int gridSize, unsigned int seed) : Noise(size), gridSize(gridSize)
|
||||||
{
|
{
|
||||||
// Init random
|
// Init random
|
||||||
|
if (seed == 0)
|
||||||
|
{
|
||||||
std::random_device rd;
|
std::random_device rd;
|
||||||
this->generator = std::mt19937(rd());
|
seed = rd();
|
||||||
|
}
|
||||||
|
this->generator = std::mt19937(seed);
|
||||||
this->distribution = std::normal_distribution<float>(0.0f, 1.0f);
|
this->distribution = std::normal_distribution<float>(0.0f, 1.0f);
|
||||||
|
|
||||||
generateNoise();
|
generateNoise();
|
||||||
|
|
|
@ -8,7 +8,13 @@
|
||||||
class PerlinNoise : public Noise
|
class PerlinNoise : public Noise
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PerlinNoise(int size, int gridSize);
|
/**
|
||||||
|
*
|
||||||
|
* @param size
|
||||||
|
* @param gridSize
|
||||||
|
* @param seed 0 for random seed
|
||||||
|
*/
|
||||||
|
PerlinNoise(int size, int gridSize, unsigned int seed = 0);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void generateNoise();
|
void generateNoise();
|
||||||
|
|
|
@ -66,11 +66,15 @@ void WorleyNoise::generateNoise()
|
||||||
<< duration.count() << " seconds" << std::endl;
|
<< duration.count() << " seconds" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
WorleyNoise::WorleyNoise(int size, int numberOfPoints) : numberOfPoints(numberOfPoints), Noise(size)
|
WorleyNoise::WorleyNoise(int size, int numberOfPoints, unsigned int seed) : numberOfPoints(numberOfPoints), Noise(size)
|
||||||
{
|
{
|
||||||
// Init random
|
// Init random
|
||||||
|
if (seed == 0)
|
||||||
|
{
|
||||||
std::random_device rd;
|
std::random_device rd;
|
||||||
this->generator = std::mt19937(rd());
|
seed = rd();
|
||||||
|
}
|
||||||
|
this->generator = std::mt19937(seed);
|
||||||
this->distribution = std::uniform_real_distribution<float>(0.0f, 1.0f);
|
this->distribution = std::uniform_real_distribution<float>(0.0f, 1.0f);
|
||||||
|
|
||||||
generateNoise();
|
generateNoise();
|
||||||
|
|
|
@ -10,7 +10,13 @@
|
||||||
class WorleyNoise : public Noise
|
class WorleyNoise : public Noise
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
WorleyNoise(int size, int numberOfPoints);
|
/**
|
||||||
|
*
|
||||||
|
* @param size
|
||||||
|
* @param numberOfPoints
|
||||||
|
* @param seed 0 for random seed
|
||||||
|
*/
|
||||||
|
WorleyNoise(int size, int numberOfPoints, unsigned int seed = 0);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
int numberOfPoints;
|
int numberOfPoints;
|
||||||
|
|
10
fancy1.cpp
10
fancy1.cpp
|
@ -28,7 +28,7 @@
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
FastScene scene;
|
FastScene scene;
|
||||||
scene.setBackgroundColor(Color(0.529f, 0.808f, 0.922f) * 1.0f);
|
scene.setBackgroundColor(Color(0.2588f, 0.5098f, 0.9568f) * 1.0f);
|
||||||
// scene.setBackgroundColor(Color(1, 0.79f, 0.62f) * 0.8f);
|
// scene.setBackgroundColor(Color(1, 0.79f, 0.62f) * 0.8f);
|
||||||
|
|
||||||
// Add lights
|
// Add lights
|
||||||
|
@ -50,9 +50,9 @@ int main()
|
||||||
// scene.add(std::make_shared<Box>(Vector3d(9.0f, 3.0f, 12.0f), Vector3d(3.0f, 3.0f, 3.0f), boxShader1));
|
// scene.add(std::make_shared<Box>(Vector3d(9.0f, 3.0f, 12.0f), Vector3d(3.0f, 3.0f, 3.0f), boxShader1));
|
||||||
|
|
||||||
// Add floor
|
// Add floor
|
||||||
auto floorShader = std::make_shared<SimpleShadowShader>(Color(0.9f, 0.9f, 0.9f));
|
// auto floorShader = std::make_shared<SimpleShadowShader>(Color(0.9f, 0.9f, 0.9f));
|
||||||
scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, 0.0f), Vector3d(0.0f, 1.0f, 0.0f),
|
// scene.add(std::make_shared<InfinitePlane>(Vector3d(0.0f, 0.0f, 0.0f), Vector3d(0.0f, 1.0f, 0.0f),
|
||||||
floorShader));
|
// floorShader));
|
||||||
|
|
||||||
// Add box for volume shader
|
// Add box for volume shader
|
||||||
auto cloudSettings = CloudSettings();
|
auto cloudSettings = CloudSettings();
|
||||||
|
@ -72,7 +72,7 @@ int main()
|
||||||
// Render the scene
|
// Render the scene
|
||||||
SuperRenderer sr;
|
SuperRenderer sr;
|
||||||
sr.setSuperSamplingFactor(1);
|
sr.setSuperSamplingFactor(1);
|
||||||
sr.renderImage(scene, camera, 256, 256).save("result.png");
|
sr.renderImage(scene, camera, 512, 512).save("result.png");
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -69,7 +69,7 @@ bool CloudShader::isTransparent() const
|
||||||
}
|
}
|
||||||
|
|
||||||
CloudShader::CloudShader(const CloudSettings &settings) : settings(settings),
|
CloudShader::CloudShader(const CloudSettings &settings) : settings(settings),
|
||||||
cloudNoise(CloudNoise(NOISE_SIZE))
|
cloudNoise(CloudNoise(NOISE_SIZE, settings.seed))
|
||||||
{
|
{
|
||||||
cloudNoise.invert = true;
|
cloudNoise.invert = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,6 +12,7 @@ float const TRANSMITTANCE_BREAK = 0.0001f; // If transmittance goes below this
|
||||||
|
|
||||||
struct CloudSettings
|
struct CloudSettings
|
||||||
{
|
{
|
||||||
|
unsigned int seed = 0; // 0 for random seed
|
||||||
float densitySteps = .2f; // .2f
|
float densitySteps = .2f; // .2f
|
||||||
float scale = 30; // 30
|
float scale = 30; // 30
|
||||||
float densityOffset = -.55f; // -.55f
|
float densityOffset = -.55f; // -.55f
|
||||||
|
|
Loading…
Reference in a new issue