updated grading

This commit is contained in:
jp 2022-12-08 16:00:24 +01:00
parent bab7493071
commit f0dc5d29e6

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@ -0,0 +1,5 @@
Gruppe,Vorname,Name,1.1 Primary Ray Camera (30),1.2 Ray Surface Intersect (50),1.3 Ray Tracing (20),2.1 Ray Surface Intersect II (5),2.2 Primitive Normals (10),2.3 Refraction (25),2.4 Mirror Shader (20),2.5 Shadow Ray + Point Lights (40),3.1 Ambient Light (5),3.2 Spot Lights (30),3.3 Obj Loader (45),3.4 Bounding Boxes (20),4.1 Lambert Shader (10),4.2 Phong Shader (20),4.3 Cook-Torrance Shader (30),4.4 BRDF Shader (30),4.5 Smooth Triangles (10)
12,Maximilian,Giller,30,50,20,5,5,0,0,0,5,30,0,0,10,20,30,30,10
12,Tobias,Göger,30,50,20,5,5,0,0,0,5,30,45,20,10,20,30,30,10
12,Arvid,Schröder,30,50,20,5,5,0,0,0,5,30,45,20,10,20,30,30,10
12,Marcel,Gädke,30,50,20,5,5,0,0,0,5,30,45,20,10,20,30,30,10
1 Gruppe Vorname Name 1.1 Primary Ray Camera (30) 1.2 Ray Surface Intersect (50) 1.3 Ray Tracing (20) 2.1 Ray Surface Intersect II (5) 2.2 Primitive Normals (10) 2.3 Refraction (25) 2.4 Mirror Shader (20) 2.5 Shadow Ray + Point Lights (40) 3.1 Ambient Light (5) 3.2 Spot Lights (30) 3.3 Obj Loader (45) 3.4 Bounding Boxes (20) 4.1 Lambert Shader (10) 4.2 Phong Shader (20) 4.3 Cook-Torrance Shader (30) 4.4 BRDF Shader (30) 4.5 Smooth Triangles (10)
2 12 Maximilian Giller 30 50 20 5 5 0 0 0 5 30 0 0 10 20 30 30 10
3 12 Tobias Göger 30 50 20 5 5 0 0 0 5 30 45 20 10 20 30 30 10
4 12 Arvid Schröder 30 50 20 5 5 0 0 0 5 30 45 20 10 20 30 30 10
5 12 Marcel Gädke 30 50 20 5 5 0 0 0 5 30 45 20 10 20 30 30 10