m.gaedke
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ed47dc2b9b
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some beautiful scenes, dont render DOFScene it takes 8hours ahaha we need gpu acceleration
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2023-01-29 12:10:57 +01:00 |
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m.gaedke
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128581d469
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changed simplerenderer so that using the post processing is happening in main and not in any random methods
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2023-01-26 23:17:02 +01:00 |
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m.gaedke
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f5347bb07a
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Field of View renderer finally working pretty good + some restructioring of code
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2023-01-26 22:56:23 +01:00 |
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m.gaedke
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f24011f642
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DepthofField Function added in this branch still runs into segFault
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2023-01-25 21:03:21 +01:00 |
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m.gaedke
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0d4814c901
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Bloom shader finished
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2023-01-25 10:20:27 +01:00 |
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m.gaedke
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9a8d6bcccd
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Bloom shader as post-processing
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2023-01-24 13:32:19 +01:00 |
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jp
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fc608346c0
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added task 06 solution
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2023-01-22 13:15:01 +01:00 |
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arvid schröder
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cc78c886c8
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Added superrender
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2022-12-13 02:47:01 +01:00 |
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arvid schröder
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63a0ec8f28
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Merge issue cleanup
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2022-12-12 14:56:14 +01:00 |
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arvid schröder
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21d82ec5e2
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Merge remote-tracking branch 'base/master'
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2022-12-12 14:39:38 +01:00 |
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jp
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04aabb67a5
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added task 05 solution
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2022-12-10 18:25:29 +01:00 |
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arvid schröder
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43760a1683
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fixed some coordinate issues
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2022-12-06 18:12:58 +01:00 |
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arvid schröder
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3f19627975
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initial implementation, WIP
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2022-12-06 18:00:40 +01:00 |
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arvid schröder
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c5cfe34861
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Merge remote-tracking branch 'base/master'
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2022-12-06 14:28:05 +01:00 |
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jp
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fe68572fae
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added task 05
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2022-12-06 13:49:37 +01:00 |
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arvid schröder
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f0a7cffc39
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added very basic multithreading to renderer
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2022-11-23 15:42:21 +01:00 |
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jp
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69a1566a1a
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added ex01 solution
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2022-11-11 14:27:43 +01:00 |
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JP
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18457436de
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ex 01
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2022-10-28 09:31:13 +02:00 |
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