#include "camera/perspectivecamera.h" #include "renderer/simplerenderer.h" #include "scene/simplescene.h" #include "primitive/box.h" #include "primitive/infiniteplane.h" #include "primitive/sphere.h" #include "primitive/triangle.h" #include "shader/mirrorshader.h" #include "shader/refractionshader.h" #include "shader/simpleshadowshader.h" #include "light/pointlight.h" int main() { // Let's create a simple cornell box scene... SimpleScene scene; scene.setEnvironmentMap(std::make_shared("data/lion_env.png")); auto mirror = std::make_shared(); auto glass = std::make_shared(1.31f, 1.0f); // add some lights scene.add(std::make_shared(Vector3d(0.0f, 10.0f, -10.0f), 250.f, Color(1.0f, 1.0f, 1.0f))); scene.add(std::make_shared(Vector3d(0.0f, 10.0f, 10.0f), 250.f, Color(1.0f, 1.0f, 1.0f))); // Add shaders for the objects auto orange = std::make_shared(Color(1.0f, 0.5f, 0.0f)); auto red = std::make_shared(Color(1.0f, 0.3f, 0.2f)); // Add objects scene.add(std::make_shared(Vector3d(-3.0f, 0.0f, 0.0f), 1.5f, glass)); scene.add(std::make_shared(Vector3d(3.5f, -1.0f, 0.0f), Vector3d(3.0f, 3.0f, 3.0f), mirror)); scene.add(std::make_shared(Vector3d(5.0f, -5.0f, 5.0f), Vector3d(-10.0f, -5.0f, 10.0f), Vector3d(-2.0f, -5.0f, -2.0f), orange)); scene.add(std::make_shared(Vector3d(-2.0f, -5.0f, -2.0f), Vector3d(10.0f, -5.0f, -10.0f), Vector3d(5.0f, -5.0f, 5.0f), orange)); scene.add(std::make_shared(Vector3d(0.0f, -2.0f, 0.0f), Vector3d(2.0f, -2.0f, 0.0f), Vector3d(0.0f, 0.0f, 0.0f), red)); // Set up the camera PerspectiveCamera camera; camera.setFovAngle(70.0f); camera.setPosition(Vector3d(-2.5f, 2.5f, -10.0f)); camera.setForwardDirection(Vector3d(0.4f, -0.33f, 1.0f)); camera.setUpDirection(Vector3d(0.0f, 1.0f, 0.0f)); // Render the scene SimpleRenderer renderer; renderer.renderImage(scene, camera, 1024, 768).save("result.png"); return 0; }