#ifndef SHADER_H #define SHADER_H #include "common/color.h" #include "common/ray.h" // Forward declarations class Scene; class Shader { public: // Constructor / Desctructor Shader() = default; virtual ~Shader() = default; // Get virtual bool isTransparent() const { return false; } // Shader functions virtual Color shade(Scene const &scene, Ray const &ray) const = 0; }; #endif