#ifndef POINTLIGHT_H #define POINTLIGHT_H #include "light/light.h" class PointLight : public Light { public: PointLight(Vector3d const &position, float intensity, Color const &color = Color(1, 1, 1)); // Set void setPosition(Vector3d const &position) { this->position = position; } // Light functions Illumination illuminate(Scene const &scene, Ray const &ray) const override; protected: Vector3d position; }; #endif