#include #include #include "camera/perspectivecamera.h" #include "scene/fastscene.h" #include "renderer/kdtreerenderer.h" #include "renderer/simplerenderer.h" #include "shader/cooktorranceshader.h" #include "light/ambientlight.h" #include "light/pointlight.h" #include "light/spotlight.h" #include "primitive/objmodel.h" int main() { FastScene scene; scene.setEnvironmentMap(std::make_shared("data/space.png")); // Set up the camera PerspectiveCamera camera; camera.setFovAngle(90.0f); camera.setPosition(Vector3d(0.0f, -2.5f, 10.0f)); camera.setForwardDirection(Vector3d(0.0f, 0.6f, -1.0f)); camera.setUpDirection(Vector3d(0.0f, 1.0f, 0.0f)); // Add shaders auto redCook = std::make_shared(Color(1.0f, 0.0f, 0.0f), Color(1.0f, 1.0f, 1.0f), 1.0f, 0.3f); auto goldCook = std::make_shared(Color(0.83f, 0.69f, 0.22f), Color(1.0f, 1.0f, 0.0f), 1.2f, 0.2f); scene.addObj("data/teapot_stadium.obj", Vector3d(1.0f, 1.0f, 1.0f) * 40.0f, Vector3d(-0.25f, -0.5f, -2.5f), goldCook); scene.addObj("data/stadium.obj", Vector3d(1.0f, 1.0f, 1.0f) * 70.0f, Vector3d(-0.5f, -1.0f, -3.0f), redCook); // Add lights scene.add(std::make_shared(0.1f)); scene.add(std::make_shared(Vector3d(-0.25f, 20.0f, -3.0f), 60.0f)); scene.add( std::make_shared(Vector3d(-0.25f, 7.0f, -4.0f), Vector3d(0.0f, -1.0f, 0.0f), 10.0f, 30.0f, 25.0f)); // build the tree scene.buildTree(); // Render the scene SimpleRenderer renderer; renderer.renderImage(scene, camera, 1920, 1080).save("result.png"); KDTreeRenderer kd_renderer; kd_renderer.renderKDTree(scene, camera, 1920, 1080).save("result_kd.png"); return 0; }