#ifndef CG1_TRACER_DEPTHSHADER_H #define CG1_TRACER_DEPTHSHADER_H #include "shader/shader.h" class DepthShader : public Shader { public: DepthShader(Color const &nearColor = Color(1, 1, 1), Color const &farColor = Color(0, 0, 0)); // Shader functions Color shade(Scene const &scene, Ray const &ray) const override; private: Color nearColor; Color farColor; }; #endif //CG1_TRACER_DEPTHSHADER_H