#include "camera/camera.h" #include "renderer/kdtreerenderer.h" #include "scene/fastscene.h" #include Texture KDTreeRenderer::renderImage(Scene const &scene, Camera const &camera, int width, int height) { Texture image(width, height); std::cout << "KD Tree renderer will only output KD Tree visualization" << std::endl; return image; } Texture KDTreeRenderer::renderKDTree(FastScene const &scene, Camera const &camera, int width, int height) { Texture image(width, height); // IMPLEMENT ME return image; }