#ifndef CG1_TRACER_CLOUDNOISE_H #define CG1_TRACER_CLOUDNOISE_H #include "noise.h" #include "worleynoise.h" #include "perlinnoise.h" int const LOWRES_SIZE = 32; class CloudNoise : public Noise { public: /** * * @param size * @param seed 0 for random seed */ explicit CloudNoise(int size, unsigned int seed = 0); void renderNoiseThread(int xOffset, int xSize); private: // Some worley noises WorleyNoise worleyNoise1; WorleyNoise worleyNoise3; // Some perlin noises PerlinNoise perlinNoise1; PerlinNoise perlinNoise2; static void runCloudNoiseInThread(int xOffset, int xSize, CloudNoise *noise); }; #endif //CG1_TRACER_CLOUDNOISE_H