#include "camera/perspectivecamera.h" #include "renderer/simplerenderer.h" #include "scene/simplescene.h" #include "primitive/infiniteplane.h" #include "primitive/sphere.h" #include "primitive/triangle.h" #include "shader/flatshader.h" int main() { // Let's create a simple cornell box scene... SimpleScene scene; // Add shaders for the walls auto red = std::make_shared(Color(1.0f, 0.3f, 0.2f)); auto white = std::make_shared(Color(1.0f, 1.0f, 1.0f)); auto blue = std::make_shared(Color(0.2f, 0.3f, 1.0f)); // Add shaders for the objects auto green = std::make_shared(Color(0.0f, 1.0f, 0.0f)); auto purple = std::make_shared(Color(0.5f, 0.2f, 1.0f)); auto orange = std::make_shared(Color(1.0f, 0.5f, 0.0f)); // Set up the cornell box walls scene.add(std::make_shared(Vector3d(0.0f, 0.0f, +5.0f), Vector3d(0.0f, 0.0f, -1.0f), purple)); scene.add(std::make_shared(Vector3d(0.0f, 0.0f, -5.0f), Vector3d(0.0f, 0.0f, +1.0f), purple)); scene.add(std::make_shared(Vector3d(0.0f, +5.0f, 0.0f), Vector3d(0.0f, -1.0f, 0.0f), white)); scene.add(std::make_shared(Vector3d(0.0f, -5.0f, 0.0f), Vector3d(0.0f, +1.0f, 0.0f), white)); scene.add(std::make_shared(Vector3d(+5.0f, 0.0f, 0.0f), Vector3d(-1.0f, 0.0f, 0.0f), blue)); scene.add(std::make_shared(Vector3d(-5.0f, 0.0f, 0.0f), Vector3d(+1.0f, 0.0f, 0.0f), red)); // Add a sphere scene.add(std::make_shared(Vector3d(-3.0f, 0.0f, 0.0f), 1.5f, green)); scene.add(std::make_shared(Vector3d(0.0f, -5.0f, -4.0f), Vector3d(0.0f, -3.0f, 0.0f), Vector3d(5.0f, -2.0f, -3.0f), orange)); // Set up the camera PerspectiveCamera camera; camera.setFovAngle(70); camera.setPosition(Vector3d(-2.5f, 2.5f, -12.0f)); camera.setForwardDirection(Vector3d(0.0f, -0.33f, 1.0f)); camera.setUpDirection(Vector3d(0.2f, 1.0f, 0.0f)); // Render the scene SimpleRenderer renderer; renderer.renderImage(scene, camera, 512, 512).save("result.png"); return 0; }