#include "light/light.h" #include "scene/scene.h" #include "shader/brdfshader.h" BrdfShader::BrdfShader(char const *fileName, Color const &scale) : scale(scale), brdf(std::make_unique(fileName)) {} Color BrdfShader::shade(Scene const &scene, Ray const &ray) const { Color illuminationColor; // IMPLEMENT ME return illuminationColor; }