#include "light/pointlight.h" #include "scene/scene.h" PointLight::PointLight(Vector3d const &position, float intensity, Color const &color) : Light(intensity, color), position(position) {} Light::Illumination PointLight::illuminate(Scene const &scene, Ray const &ray) const { // IMPLEMENT ME // Get the point on the surface // Create an instance of the Illumination object, fill in the direction (from // surface point to light source) Light::Illumination illum; // Define a secondary ray from the surface point to the light source. // If the target is not in shadow... (use scene.findOcclusion()) // Compute the brightness-color of this light using inverse squared distance // to light source (i.e. 1/(d^2)), the color of this light source and the // intensity return illum; }