#include #include int main() { SimpleScene scene; // Set up the camera PerspectiveCamera camera; camera.setFovAngle(90.0f); camera.setPosition(Vector3d(0.0f, 0.0f, -10.0f)); camera.setForwardDirection(Vector3d(0.0f, 0.0f, 1.0f)); camera.setUpDirection(Vector3d(0.0f, 1.0f, 0.0f)); return 0; }