#ifndef CAMERA_H #define CAMERA_H #include "common/ray.h" class Camera { public: // Constructor / Destructor Camera() = default; virtual ~Camera() = default; // Camera functions virtual Ray createRay(float x, float y) const = 0; // Setter methods virtual Vector3d getPosition() const = 0; virtual Vector3d getRightDirection() const = 0; virtual Vector3d getUpDirection() const = 0; }; #endif