cloudy-raytracer/light/sunlight.cpp

31 lines
No EOL
1.1 KiB
C++

#include "sunlight.h"
SunLight::SunLight(Vector3d const &direction, float intensity, Color const &color) : Light(intensity, color),
direction(normalized(direction))
{}
Light::Illumination SunLight::illuminate(Scene const &scene, Ray const &ray) const
{
Vector3d const target = ray.origin + (ray.length - LGT_EPS) * ray.direction;
// Illumination object
Illumination illum;
illum.direction = this->direction;
// Define a secondary ray from the surface point to the light source.
Ray lightRay;
lightRay.origin = target;
lightRay.direction = -illum.direction;
lightRay.length = INFINITY;
// If the target is not in shadow...
if (!scene.findOcclusion(lightRay))
{
// Look at angleIntensity of light
float angleIntensity = dotProduct(-ray.normal,
this->direction); // 0 if light is behind surface, 1 if light is in front of surface
illum.color = this->color * this->intensity * angleIntensity;
}
return illum;
}