cloudy-raytracer/common/ray.h

48 lines
1 KiB
C++

#ifndef RAY_H
#define RAY_H
#include "common/common.h"
#include "common/vector2d.h"
#include "common/vector3d.h"
#include <atomic>
// Forward declaration
class Primitive;
struct Ray
{
friend class Scene;
// Components
Vector3d origin; // o
Vector3d direction; // d
float length = INFINITY; // t
Primitive const *primitive = nullptr;
Vector3d normal;
Vector2d surface;
Vector3d tangent;
Vector3d bitangent;
// Constructor
Ray(Vector3d const &origin = Vector3d(0, 0, 0), Vector3d const &direction = Vector3d(0, 0, 1)) : origin(origin), direction(normalized(direction))
{
++rayCount;
}
inline void setRemainingBounces(int remainingBounces) { this->remainingBounces = remainingBounces; }
inline int getRemainingBounces() const { return remainingBounces; }
static inline void resetRayCount() { rayCount = 0; }
static inline int getRayCount() { return rayCount; }
private:
#ifndef ICG_RAY_BOUNCES
int remainingBounces = 4;
#else
int remainingBounces = ICG_RAY_BOUNCES;
#endif
static int rayCount;
};
#endif