cloudy-raytracer/shader/mirrorshader.cpp
2022-11-17 14:39:11 +01:00

12 lines
472 B
C++

#include "scene/scene.h"
#include "shader/mirrorshader.h"
MirrorShader::MirrorShader() {}
Color MirrorShader::shade(Scene const &scene, Ray const &ray) const {
Vector3d newDirection = ray.direction - 2 * dotProduct(ray.normal, ray.direction) * ray.normal;
//TODO: should we reset the ray or use a new ray? Regarding the count of bounces
Ray mirroredRay = Ray(ray.origin + ray.length * ray.direction, newDirection);
return scene.traceRay(mirroredRay);
}