45 lines
965 B
C++
45 lines
965 B
C++
#ifndef RAY_H
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#define RAY_H
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#include "common/common.h"
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#include "common/vector2d.h"
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#include "common/vector3d.h"
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#include <atomic>
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// Forward declaration
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class Primitive;
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struct Ray {
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friend class Scene;
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// Components
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Vector3d origin; // o
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Vector3d direction; // d
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float length = INFINITY; // t
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Primitive const *primitive = nullptr;
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Vector3d normal;
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Vector2d surface;
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Vector3d tangent;
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Vector3d bitangent;
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// Constructor
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Ray(Vector3d const &origin = Vector3d(0, 0, 0), Vector3d const &direction = Vector3d(0, 0, 1)) : origin(origin), direction(normalized(direction)) {
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++rayCount;
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}
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inline int getRemainingBounces() const { return remainingBounces; }
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static inline void resetRayCount() { rayCount = 0; }
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static inline int getRayCount() { return rayCount; }
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private:
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#ifndef ICG_RAY_BOUNCES
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int remainingBounces = 4;
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#else
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int remainingBounces = ICG_RAY_BOUNCES;
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#endif
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static int rayCount;
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};
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#endif
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