16 lines
597 B
C++
16 lines
597 B
C++
#include "light/light.h"
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#include "scene/scene.h"
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#include "shader/phongshader.h"
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PhongShader::PhongShader(Color const &diffuseColor, float diffuseCoefficient, Color const &specularColor,
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float specularCoefficient, float shininessExponent)
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: diffuseColor(diffuseColor), diffuseCoefficient(diffuseCoefficient), specularColor(specularColor),
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specularCoefficient(specularCoefficient), shininessExponent(shininessExponent) {}
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Color PhongShader::shade(Scene const &scene, Ray const &ray) const {
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Color fragmentColor;
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// IMPLEMENT ME
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return fragmentColor;
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}
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