holesome/src/game/world/world_view.cpp

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#include "world_view.h"
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WorldView::WorldView() : view(nullptr)
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{
}
WorldView::~WorldView()
{
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delete view;
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}
void WorldView::draw(sf::RenderWindow *window) const
{
}
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void WorldView::update(Game *game)
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{
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if (view == nullptr)
{
initializeView(game);
}
// Update size
auto windowSize = game->window->getSize();
sf::Vector2f viewSize = sf::Vector2f(windowSize.x, windowSize.y);
view->setSize(viewSize);
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// Update position
auto moveDirection = InputMapper::getInputDirection();
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if (moveDirection != InputDirection::NONE)
{
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float stepSize = 100.0f * FRAME_TIME.asSeconds();
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auto delta = stepSize * Direction::getVector(moveDirection);
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this->view->move(delta);
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}
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// TODO: Only update if necessary
game->window->setView(*this->view);
}
void WorldView::initializeView(Game *game)
{
auto center = game->window->getView().getCenter();
auto size = game->window->getView().getSize();
view = new sf::View(center, size);
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}