2023-06-05 00:12:17 +02:00
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#include "versatile_sprite.hpp"
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#include "sprite_factory.hpp"
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#include "../texture_config.h"
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VersatileSprite::VersatileSprite(const std::string &name, sf::Vector2f size)
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{
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// Try to find in sprites
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if (all_sprites.find(name) != all_sprites.end())
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{
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singleSprite = SpriteFactory::createSingleSprite(name, size);
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addChild(singleSprite);
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} else if (all_animations.find(name) != all_animations.end())
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{
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animatedSprite = SpriteFactory::createAnimatedSprite(name, size);
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addChild(animatedSprite);
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} else
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{
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LOG(ERROR) << "Sprite " << name << " not found. Could not create versatile sprite.";
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return;
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}
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}
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void VersatileSprite::setSize(const sf::Vector2f &size)
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{
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if (singleSprite != nullptr)
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{
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singleSprite->setSize(size);
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} else if (animatedSprite != nullptr)
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{
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animatedSprite->setSize(size);
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} else
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{
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Sprite::setSize(size);
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}
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}
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sf::Vector2f VersatileSprite::getSize() const
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{
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if (singleSprite != nullptr)
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{
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return singleSprite->getSize();
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} else if (animatedSprite != nullptr)
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{
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return animatedSprite->getSize();
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} else
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{
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return Sprite::getSize();
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}
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}
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2023-06-17 19:48:51 +02:00
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sf::Sprite VersatileSprite::getSprite() const
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{
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if (singleSprite != nullptr)
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{
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return singleSprite->getSprite();
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} else if (animatedSprite != nullptr)
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{
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return animatedSprite->getSprite();
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} else
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{
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return {};
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}
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}
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