2023-05-07 12:27:11 +02:00
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#include "input_mapper.h"
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2023-05-17 23:22:45 +02:00
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#include "input_device_group.h"
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2023-05-07 12:27:11 +02:00
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2023-05-17 14:13:39 +02:00
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InputMapper::InputMapper()
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2023-05-07 12:27:11 +02:00
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{
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2023-05-20 00:10:03 +02:00
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inputIdentities = std::set<std::shared_ptr<InputIdentity>>();
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newInputIdentities = std::set<std::shared_ptr<InputIdentity>>();
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deprecatedInputIdentities = std::set<std::shared_ptr<InputIdentity>>();
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2023-05-07 12:27:11 +02:00
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}
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2023-05-08 18:20:55 +02:00
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2023-05-07 12:27:11 +02:00
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void InputMapper::processEvents()
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{
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sf::Event event{};
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2023-05-17 14:13:39 +02:00
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while (Game::getInstance()->window->pollEvent(event))
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2023-05-07 12:27:11 +02:00
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{
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switch (event.type)
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{
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case sf::Event::KeyPressed:
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handleKeyPress(event.key);
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break;
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case sf::Event::KeyReleased:
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2023-05-09 20:50:50 +02:00
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handleKeyRelease(event.key);
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2023-05-07 12:27:11 +02:00
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break;
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case sf::Event::Closed:
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2023-05-17 14:13:39 +02:00
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Game::getInstance()->exit();
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2023-05-07 12:27:11 +02:00
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break;
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case sf::Event::Resized:
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break;
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2023-05-16 21:56:55 +02:00
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case sf::Event::JoystickMoved:
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handleJoystickMovement(event.joystickMove);
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break;
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2023-05-17 14:13:39 +02:00
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case sf::Event::JoystickConnected:
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2023-05-20 00:10:03 +02:00
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getInputIdentity(InputDeviceGroup::GAMEPAD, event.joystickConnect.joystickId);
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2023-05-17 14:13:39 +02:00
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break;
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case sf::Event::JoystickDisconnected:
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2023-05-20 00:10:03 +02:00
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deactivateIdentity(getInputIdentity(InputDeviceGroup::GAMEPAD, event.joystickConnect.joystickId));
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2023-05-17 14:13:39 +02:00
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break;
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2023-05-07 12:27:11 +02:00
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default:
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break;
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}
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}
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}
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void InputMapper::handleKeyPress(sf::Event::KeyEvent event)
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{
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// Close game on Escape or Q in DEV Mode
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if (DEVELOPER_MODE && (event.code == sf::Keyboard::Escape || event.code == sf::Keyboard::Q))
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{
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2023-05-17 14:13:39 +02:00
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Game::getInstance()->exit();
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2023-05-07 12:27:11 +02:00
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return;
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}
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2023-05-10 14:51:09 +02:00
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// Handle directionVector
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2023-05-20 00:10:03 +02:00
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auto feature = KeyFeatures(event.code);
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if (feature.deviceGroup != InputDeviceGroup::UNKNOWN)
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2023-05-07 12:27:11 +02:00
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{
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2023-05-20 00:10:03 +02:00
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getInputIdentity(feature.deviceGroup)->direction.add(feature.hardDirection);
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return;
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2023-05-09 20:50:50 +02:00
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}
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}
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void InputMapper::handleKeyRelease(sf::Event::KeyEvent event)
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{
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2023-05-20 00:10:03 +02:00
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auto feature = KeyFeatures(event.code);
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if (feature.deviceGroup != InputDeviceGroup::UNKNOWN)
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2023-05-09 20:50:50 +02:00
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{
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2023-05-20 00:10:03 +02:00
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getInputIdentity(feature.deviceGroup)->direction.remove(feature.hardDirection);
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return;
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2023-05-07 12:27:11 +02:00
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}
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}
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2023-05-16 21:56:55 +02:00
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void InputMapper::handleJoystickMovement(sf::Event::JoystickMoveEvent event)
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{
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2023-05-17 23:22:45 +02:00
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auto gamepadIdentity = getInputIdentity(InputDeviceGroup::GAMEPAD, event.joystickId);
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2023-05-17 14:13:39 +02:00
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auto value = event.position / 100.f;
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auto axis = event.axis;
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// Handle deadzone and joystick drift
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if (value > -JOYSTICK_DEADZONE && value < JOYSTICK_DEADZONE)
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{
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value = 0.f;
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}
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2023-05-17 14:41:30 +02:00
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if (axis == sf::Joystick::Axis::X)
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{
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gamepadIdentity->direction.setX(value);
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2023-05-17 14:41:30 +02:00
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} else if (axis == sf::Joystick::Axis::Y)
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2023-05-17 14:13:39 +02:00
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{
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2023-05-17 14:41:30 +02:00
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value *= -1; // Is inverted
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2023-05-17 14:13:39 +02:00
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gamepadIdentity->direction.setY(value);
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}
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2023-05-16 21:56:55 +02:00
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}
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2023-05-20 00:10:03 +02:00
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std::shared_ptr<InputIdentity> InputMapper::getInputIdentity(InputDeviceGroup deviceGroup, unsigned int gamepadId)
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2023-05-16 21:56:55 +02:00
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{
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if (deviceGroup == InputDeviceGroup::UNKNOWN)
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2023-05-16 21:56:55 +02:00
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{
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2023-05-20 00:10:03 +02:00
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throw std::invalid_argument("InputDeviceGroup cannot be UNKNOWN");
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2023-05-17 14:13:39 +02:00
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}
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2023-05-20 00:10:03 +02:00
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for (auto &identity: inputIdentities)
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2023-05-17 14:13:39 +02:00
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{
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// Device group must be matched, and gamepad id if it is a gamepad
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if (identity->deviceGroup == deviceGroup &&
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(deviceGroup != InputDeviceGroup::GAMEPAD ||
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identity->gamepadId == gamepadId))
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{
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return identity;
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}
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2023-05-16 21:56:55 +02:00
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}
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2023-05-17 14:13:39 +02:00
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2023-05-20 00:10:03 +02:00
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// No identity found, create new
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auto newIdentity = std::make_shared<InputIdentity>(deviceGroup, gamepadId);
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inputIdentities.insert(newIdentity);
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newInputIdentities.insert(newIdentity);
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return newIdentity;
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2023-05-17 14:13:39 +02:00
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}
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2023-05-20 00:10:03 +02:00
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void InputMapper::deactivateIdentity(const std::shared_ptr<InputIdentity> &identity)
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2023-05-17 14:13:39 +02:00
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{
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2023-05-20 00:10:03 +02:00
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LOG(INFO) << "Destroyed input identity [" << magic_enum::enum_name(identity->deviceGroup) << ", gamepad "
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<< identity->gamepadId
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<< "]";
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2023-05-17 14:13:39 +02:00
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2023-05-20 00:10:03 +02:00
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identity->isActive = false;
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deprecatedInputIdentities.insert(identity);
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inputIdentities.erase(identity);
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2023-05-17 14:13:39 +02:00
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}
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std::shared_ptr<InputMapper> InputMapper::getInstance()
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{
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2023-05-17 14:41:30 +02:00
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if (singletonInstance == nullptr)
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{
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2023-05-17 14:13:39 +02:00
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singletonInstance = std::make_shared<InputMapper>();
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}
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return singletonInstance;
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}
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2023-05-20 00:10:03 +02:00
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std::set<std::shared_ptr<InputIdentity>> InputMapper::getInputIdentities()
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2023-05-17 14:13:39 +02:00
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{
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2023-05-20 00:10:03 +02:00
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return inputIdentities;
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}
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2023-05-17 14:13:39 +02:00
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2023-05-20 00:10:03 +02:00
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void InputMapper::updateIdentityEvents()
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{
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newInputIdentities.clear();
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deprecatedInputIdentities.clear();
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2023-05-16 21:56:55 +02:00
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}
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