2023-04-26 22:48:15 +02:00
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#include <utility>
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2023-04-27 23:05:19 +02:00
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#include <SFML/Window/Event.hpp>
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2023-04-28 22:59:24 +02:00
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#include <SFML/Graphics/RenderWindow.hpp>
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2023-04-26 22:48:15 +02:00
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#include "game.h"
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2023-05-07 12:27:11 +02:00
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Game::Game(std::shared_ptr<sf::RenderWindow> window) : window(std::move(window)),
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gameObjects(),
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2023-05-08 18:20:55 +02:00
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actionController(new ActionController(this))
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{
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InputMapper::setGame(this);
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2023-04-26 22:48:15 +02:00
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}
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2023-05-07 12:27:11 +02:00
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Game::~Game()
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{
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2023-05-08 18:20:55 +02:00
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delete actionController;
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2023-05-07 12:27:11 +02:00
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for (auto &gameObject: gameObjects)
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{
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delete gameObject;
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}
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}
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2023-05-04 23:01:27 +02:00
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void Game::run()
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{
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2023-05-03 15:31:52 +02:00
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sf::Clock clock;
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sf::Time TimeSinceLastUpdate = sf::seconds(0);
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2023-04-26 22:48:15 +02:00
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2023-05-04 23:01:27 +02:00
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while (window->isOpen())
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{
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2023-05-07 12:27:11 +02:00
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2023-05-08 18:20:55 +02:00
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InputMapper::processEvents();
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2023-05-03 15:31:52 +02:00
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TimeSinceLastUpdate += clock.restart();
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while (TimeSinceLastUpdate >= FRAME_TIME)
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{
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TimeSinceLastUpdate -= FRAME_TIME;
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update();
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InputMapper::processEvents();
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}
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drawFrame();
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2023-04-26 22:48:15 +02:00
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}
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}
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void Game::exit()
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{
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window->close();
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}
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void Game::drawFrame()
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{
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window->clear(sf::Color::Black);
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for (auto &gameObject: gameObjects)
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{
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gameObject->draw(window.get());
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}
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window->display();
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}
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void Game::addGameObject(GameObject *gameObject)
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{
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gameObjects.push_back(gameObject);
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}
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2023-05-03 01:33:14 +02:00
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2023-05-04 23:01:27 +02:00
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void Game::update()
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{
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for (auto &gameObject: gameObjects)
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{
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gameObject->update();
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}
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}
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