holesome/CMakeLists.txt

53 lines
1.6 KiB
CMake
Raw Normal View History

2023-04-26 13:58:10 +02:00
cmake_minimum_required(VERSION 3.12)
project(Holesome)
set(CMAKE_CXX_STANDARD 20)
# Find and include SFML
find_package(SFML 2.5 COMPONENTS graphics audio REQUIRED)
include_directories(${SFML_INCLUDE_DIR})
2023-04-27 23:05:19 +02:00
# Find and include Eigen
find_package(Eigen3 3.3 REQUIRED NO_MODULE)
include_directories(${EIGEN3_INCLUDE_DIR})
2023-05-03 01:33:05 +02:00
# Find and include ReactPhysics3D
find_package(ReactPhysics3D REQUIRED)
2023-04-27 23:05:19 +02:00
2023-04-26 13:58:10 +02:00
# Set up your project's source files
set(SOURCES
2023-04-26 22:48:15 +02:00
src/main.cpp
2023-04-27 23:05:19 +02:00
src/game/game_object.cpp
src/game/game_object.h
src/game/game.cpp
src/game/game.h
src/logging/easylogging++.cc
src/logging/easylogging++.h
2023-05-03 01:33:05 +02:00
src/coordinates/coordinate_transformer.cpp
src/coordinates/coordinate_transformer.h
2023-04-27 23:05:19 +02:00
src/coordinates/translated_coordinates.cpp
src/coordinates/translated_coordinates.h
src/coordinates/coordinates.h
src/game/input_handler.cpp
src/game/input_handler.h
src/primitives/circle_object.cpp
src/primitives/circle_object.h
src/game/game_factory.cpp
2023-05-03 23:46:41 +02:00
src/game/game_factory.hpp src/config.h src/debug/grid_debug_layer.cpp src/debug/grid_debug_layer.h)
2023-04-26 13:58:10 +02:00
2023-05-03 01:33:05 +02:00
set(PHYSICS_00_SOURCES
src/prototypes/physics_00.cpp
)
2023-04-26 13:58:10 +02:00
# Add an executable target
add_executable(Holesome ${SOURCES})
2023-05-03 01:33:05 +02:00
add_executable(Physics_00 ${PHYSICS_00_SOURCES})
2023-04-26 13:58:10 +02:00
2023-04-27 23:05:19 +02:00
# Link SFML and other libraries to your executable target
2023-04-26 13:58:10 +02:00
target_link_libraries(Holesome sfml-graphics sfml-audio)
2023-04-27 23:05:19 +02:00
target_link_libraries(Holesome Eigen3::Eigen)
2023-05-03 01:33:05 +02:00
target_link_libraries(Holesome ReactPhysics3D::ReactPhysics3D)
target_link_libraries(Physics_00 ReactPhysics3D::ReactPhysics3D)