holesome/src/config.h

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#ifndef HOLESOME_CONFIG_H
#define HOLESOME_CONFIG_H
#include <SFML/Graphics.hpp>
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#include <map>
#include "game/input/input_device_group.h"
#define DEVELOPER_MODE false
// FPS
#define FRAME_RATE 60
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#define FRAME_TIME sf::Time(sf::seconds(1.0f / FRAME_RATE))
// Window settings
#define ANTIALIASINGLEVEL 8
#define KEY_REPEAT_ENABLED false
// Graphic settings
#define ISOMETRIC_SKEW 0.3f
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#define MOVEMENT_SKEW sf::Vector2f(1.f, 1/ISOMETRIC_SKEW/2.f)
#define WORLD_TO_ISO_SCALE 10.0f
// Tracking view defaults
#define DEF_TV_FREE_MOVE_THRESHOLD 0.f
#define DEF_TV_SOFT_FOLLOW_SPEED 2.5f
#define DEF_TV_SOFT_RESIZE_SPEED 5.f
#define DEF_TV_MIN_VIEW_SIZE sf::Vector2f(300, 300)
#define DEF_TV_MAX_VIEW_SIZE sf::Vector2f(0, 0)
#define DEF_TV_VIEW_SIZE_PADDING sf::Vector2f(0.5f, 0.5f)
// Inputs
#define JOYSTICK_DEADZONE 0.1f
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// Key groups
const std::map<InputDeviceGroup, std::set<sf::Keyboard::Key>> KEY_GROUPS = {
{InputDeviceGroup::KEYBOARD_WASD,
{
sf::Keyboard::W,
sf::Keyboard::A,
sf::Keyboard::S,
sf::Keyboard::D,
sf::Keyboard::Q,
sf::Keyboard::E
}
},
{InputDeviceGroup::KEYBOARD_ARROWS,
{
sf::Keyboard::Up,
sf::Keyboard::Left,
sf::Keyboard::Down,
sf::Keyboard::Right,
sf::Keyboard::RShift,
sf::Keyboard::PageDown,
sf::Keyboard::PageUp,
sf::Keyboard::RControl,
}
},
{InputDeviceGroup::KEYBOARD_IJKL,
{
sf::Keyboard::I,
sf::Keyboard::J,
sf::Keyboard::K,
sf::Keyboard::L,
sf::Keyboard::U,
sf::Keyboard::O
}
}
};
// Directions
#define DIRECTION_HARD_ACTIVATION_THRESHOLD 0.1f
// DEBUG
#define DB_ISOPLANE_CORNER_RADIUS 2
#endif //HOLESOME_CONFIG_H