Improved performance of view by only updating when necessary
This commit is contained in:
parent
160a1afd7e
commit
0f0629b291
2 changed files with 36 additions and 13 deletions
|
@ -1,6 +1,6 @@
|
|||
#include "world_view.h"
|
||||
|
||||
WorldView::WorldView() : view(nullptr)
|
||||
WorldView::WorldView() : view(nullptr), hasViewChanged(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -15,27 +15,24 @@ void WorldView::draw(sf::RenderWindow *window) const
|
|||
|
||||
void WorldView::update(Game *game)
|
||||
{
|
||||
// Initialize if necessary
|
||||
if (view == nullptr)
|
||||
{
|
||||
initializeView(game);
|
||||
}
|
||||
|
||||
// Update size
|
||||
auto windowSize = game->window->getSize();
|
||||
sf::Vector2f viewSize = sf::Vector2f(windowSize.x, windowSize.y);
|
||||
view->setSize(viewSize);
|
||||
setSize(game->window->getSize());
|
||||
|
||||
// Update position
|
||||
auto moveDirection = InputMapper::getInputDirection();
|
||||
if (moveDirection != InputDirection::NONE)
|
||||
{
|
||||
float stepSize = 100.0f * FRAME_TIME.asSeconds();
|
||||
auto delta = stepSize * Direction::getVector(moveDirection);
|
||||
this->view->move(delta);
|
||||
}
|
||||
moveViewByControls();
|
||||
|
||||
// TODO: Only update if necessary
|
||||
game->window->setView(*this->view);
|
||||
// Update window if necessary
|
||||
if (hasViewChanged)
|
||||
{
|
||||
game->window->setView(*this->view);
|
||||
hasViewChanged = false;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldView::initializeView(Game *game)
|
||||
|
@ -44,3 +41,24 @@ void WorldView::initializeView(Game *game)
|
|||
auto size = game->window->getView().getSize();
|
||||
view = new sf::View(center, size);
|
||||
}
|
||||
|
||||
void WorldView::setSize(sf::Vector2u windowSize)
|
||||
{
|
||||
sf::Vector2f viewSize = sf::Vector2f(windowSize.x, windowSize.y);
|
||||
view->setSize(viewSize);
|
||||
hasViewChanged = true;
|
||||
}
|
||||
|
||||
void WorldView::moveViewByControls()
|
||||
{
|
||||
auto moveDirection = InputMapper::getInputDirection();
|
||||
if (moveDirection == InputDirection::NONE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float stepSize = 100.0f * FRAME_TIME.asSeconds();
|
||||
auto delta = stepSize * Direction::getVector(moveDirection);
|
||||
this->view->move(delta);
|
||||
hasViewChanged = true;
|
||||
}
|
||||
|
|
|
@ -18,8 +18,13 @@ public:
|
|||
|
||||
private:
|
||||
sf::View *view;
|
||||
bool hasViewChanged;
|
||||
|
||||
void initializeView(Game *game);
|
||||
|
||||
void setSize(sf::Vector2u windowSize);
|
||||
|
||||
void moveViewByControls();
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue