Implemented join screen
|
@ -138,7 +138,7 @@ set(SOURCES
|
|||
src/typography/font_manager.cpp
|
||||
src/typography/font_manager.hpp
|
||||
src/screens/winner_screen.cpp
|
||||
src/screens/winner_screen.hpp src/screens/screen.cpp src/screens/screen.hpp)
|
||||
src/screens/winner_screen.hpp src/screens/screen.cpp src/screens/screen.hpp src/screens/join_screen.cpp src/screens/join_screen.hpp)
|
||||
|
||||
set(PHYSICS_00_SOURCES
|
||||
src/prototypes/physics_00.cpp)
|
||||
|
|
BIN
assets/collectables/lantern.png
Normal file
After Width: | Height: | Size: 630 B |
BIN
assets/edge.png
Before Width: | Height: | Size: 19 KiB |
BIN
assets/grass-tiles.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
assets/player/player-0.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
assets/player/player-1.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/player/player-2.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
assets/player/player-3.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
assets/player/player.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
|
@ -9,9 +9,10 @@ std::map<std::string, CollectableConfig> const all_collectables = {
|
|||
{"rose", CollectableConfig("rose", 1)},
|
||||
{"rosebush", CollectableConfig("rosebush", 3)},
|
||||
{"stone", CollectableConfig("stone", 5)},
|
||||
{"bike", CollectableConfig("bike", 10)},
|
||||
{"bike", CollectableConfig("bike", 15)},
|
||||
{"small-tree", CollectableConfig("small-tree", 20)},
|
||||
{"tram", CollectableConfig("tram", 50)}
|
||||
{"tram", CollectableConfig("tram", 50)},
|
||||
{"lantern", CollectableConfig("lantern", 10)}
|
||||
};
|
||||
|
||||
#endif //HOLESOME_COLLECTABLES_HPP
|
||||
|
|
|
@ -6,12 +6,15 @@
|
|||
|
||||
#define DEVELOPER_MODE true
|
||||
|
||||
#define GAME_NAME "Holesome"
|
||||
|
||||
// Player
|
||||
#define DEFAULT_PLAYER_SPEED 5.f // World units per second
|
||||
#define DEFAULT_PLAYER_POINTS 0
|
||||
#define PLAYER_MIN_RADIUS 0.5f // World units
|
||||
#define PLAYER_RADIUS_PER_LEVEL 0.25f
|
||||
#define DEFAULT_MAX_PLAYER_NUMBER 4
|
||||
#define MIN_PLAYER_COUNT 2
|
||||
|
||||
// World
|
||||
#define WORLD_GRAVITY b2Vec2(0.f, -9.8f)
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "layer/global_layer.hpp"
|
||||
#include "player/player_collection.hpp"
|
||||
#include "../screens/winner_screen.hpp"
|
||||
#include "../screens/join_screen.hpp"
|
||||
|
||||
Game::Game(std::shared_ptr<sf::RenderWindow> window) : window(std::move(window))
|
||||
{
|
||||
|
@ -207,3 +208,13 @@ void Game::handleWinning()
|
|||
GlobalLayer::getInstance()->add(winnerScreen);
|
||||
addGameObject(GlobalLayer::getInstance());
|
||||
}
|
||||
|
||||
void Game::showJoinScreen()
|
||||
{
|
||||
InputMapper::getInstance()->allowNewInputIdentities = true;
|
||||
auto joinScreen = std::make_shared<JoinScreen>();
|
||||
GlobalLayer::getInstance()->add(joinScreen);
|
||||
addGameObject(GlobalLayer::getInstance());
|
||||
PlayerCollection::getInstance()->deactivatePlayers();
|
||||
addGameObject(PlayerCollection::getInstance());
|
||||
}
|
||||
|
|
|
@ -38,6 +38,9 @@ public:
|
|||
void addGameObject(const std::shared_ptr<GameObject> &gameObject);
|
||||
|
||||
std::shared_ptr<sf::RenderWindow> window;
|
||||
|
||||
void showJoinScreen();
|
||||
|
||||
private:
|
||||
static inline std::shared_ptr<Game> singletonInstance = nullptr;
|
||||
std::vector<std::shared_ptr<GameObject>> gameObjects = {};
|
||||
|
|
|
@ -3,12 +3,7 @@
|
|||
|
||||
enum GameAction
|
||||
{
|
||||
CONFIRM,
|
||||
CANCEL,
|
||||
MENU,
|
||||
|
||||
GROW,
|
||||
SHRINK
|
||||
CONFIRM
|
||||
};
|
||||
|
||||
#endif //HOLESOME_GAME_ACTION_HPP
|
||||
|
|
|
@ -21,12 +21,15 @@ void LevelLoader::loadLevel(const LevelConfig &levelConfig)
|
|||
LOG(INFO) << "Loading level '" << levelConfig.name << "' ...";
|
||||
|
||||
game->setLevel(levelConfig);
|
||||
InputMapper::getInstance()->allowNewInputIdentities = false;
|
||||
PlayerCollection::getInstance()->activatePlayers();
|
||||
|
||||
MapSimulation::getInstance()->resetMap(levelConfig.worldMapSize);
|
||||
HolesSimulation::getInstance()->clear();
|
||||
PlayerCollection::getInstance()->clear();
|
||||
GlobalLayer::getInstance()->clear();
|
||||
HoleLayout::getInstance()->clear();
|
||||
|
||||
|
||||
// Add views
|
||||
game->addGameObject(MultiplayerView::getInstance());
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
Player::Player(std::shared_ptr<InputIdentity> assignedInput, const std::string &skinRessourceName,
|
||||
GridCoordinates initCoordinates)
|
||||
: spawnPosition(initCoordinates)
|
||||
: spawnPosition(initCoordinates), skinName(skinRessourceName)
|
||||
{
|
||||
playerId = playerCreationCounter++;
|
||||
coordinates->setTranslated(spawnPosition);
|
||||
|
@ -37,9 +37,9 @@ void Player::update()
|
|||
return;
|
||||
}
|
||||
|
||||
auto moveDirection = input->direction.asIsometricVector();
|
||||
auto moveDelta = moveDirection * speed * FRAME_TIME.asSeconds();
|
||||
coordinates->move(moveDelta);
|
||||
if (!passiveMode) {
|
||||
performInteractiveUpdates();
|
||||
}
|
||||
|
||||
GameObject::update();
|
||||
}
|
||||
|
@ -103,3 +103,25 @@ void Player::consume(int points)
|
|||
|
||||
updateRadiusBasedOnPoints();
|
||||
}
|
||||
|
||||
std::string Player::getSkinName() const
|
||||
{
|
||||
return skinName;
|
||||
}
|
||||
|
||||
std::shared_ptr<InputIdentity> Player::getInput() const
|
||||
{
|
||||
return input;
|
||||
}
|
||||
|
||||
void Player::setPassiveMode(bool newPassiveMode)
|
||||
{
|
||||
passiveMode = newPassiveMode;
|
||||
}
|
||||
|
||||
void Player::performInteractiveUpdates()
|
||||
{
|
||||
auto moveDirection = input->direction.asIsometricVector();
|
||||
auto moveDelta = moveDirection * speed * FRAME_TIME.asSeconds();
|
||||
coordinates->move(moveDelta);
|
||||
}
|
||||
|
|
|
@ -33,12 +33,22 @@ public:
|
|||
|
||||
void consume(int points);
|
||||
|
||||
std::string getSkinName() const;
|
||||
|
||||
std::shared_ptr<InputIdentity> getInput() const;
|
||||
|
||||
void setPassiveMode(bool newPassiveMode);
|
||||
|
||||
TranslatedCoordinates spawnPosition;
|
||||
private:
|
||||
std::shared_ptr<InputIdentity> input;
|
||||
float radiusInWorld = 0.5f; // In world units
|
||||
std::shared_ptr<VersatileSprite> skinSprite;
|
||||
|
||||
bool passiveMode = true;
|
||||
|
||||
std::string skinName;
|
||||
|
||||
long points = DEFAULT_PLAYER_POINTS;
|
||||
|
||||
int playerId;
|
||||
|
@ -47,6 +57,8 @@ private:
|
|||
void setWorldRadius(float newWorldRadius);
|
||||
|
||||
void updateRadiusBasedOnPoints();
|
||||
|
||||
void performInteractiveUpdates();
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -35,6 +35,8 @@ void PlayerCollection::addPlayer(const std::shared_ptr<Player> &player)
|
|||
|
||||
void PlayerCollection::clear()
|
||||
{
|
||||
takenSkinIndices.clear();
|
||||
|
||||
newPlayerBuffer.clear();
|
||||
removedPlayerBuffer.clear();
|
||||
|
||||
|
@ -97,6 +99,16 @@ void PlayerCollection::setSpawnPoints(std::vector<GridCoordinates> newSpawnPoint
|
|||
{
|
||||
this->spawnPoints = std::move(newSpawnPoints);
|
||||
nextSpawnPointIndex = 0;
|
||||
|
||||
// Go through all players and update their spawn points
|
||||
for (auto &player: getPlayers())
|
||||
{
|
||||
auto spawn = spawnPoints[nextSpawnPointIndex];
|
||||
nextSpawnPointIndex = static_cast<int>((nextSpawnPointIndex + 1) % spawnPoints.size());
|
||||
|
||||
player->spawnPosition = TranslatedCoordinates(spawn);
|
||||
player->coordinates->setGrid(spawn);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCollection::spawnPlayer(const std::shared_ptr<InputIdentity> &inputIdentity)
|
||||
|
@ -105,7 +117,7 @@ void PlayerCollection::spawnPlayer(const std::shared_ptr<InputIdentity> &inputId
|
|||
auto spawn = spawnPoints[nextSpawnPointIndex];
|
||||
nextSpawnPointIndex = static_cast<int>((nextSpawnPointIndex + 1) % spawnPoints.size());
|
||||
|
||||
auto player = std::make_shared<Player>(inputIdentity, PLAYER_SKIN, spawn);
|
||||
auto player = std::make_shared<Player>(inputIdentity, getNextSkin(), spawn);
|
||||
addPlayer(player);
|
||||
}
|
||||
|
||||
|
@ -145,7 +157,7 @@ void PlayerCollection::updateInputIdentityAllowance() const
|
|||
InputMapper::getInstance()->allowNewInputIdentities = getPlayers().size() < maxPlayerCount;
|
||||
}
|
||||
|
||||
std::shared_ptr<Player> PlayerCollection::getClosestPlayer(const TranslatedCoordinates& point) const
|
||||
std::shared_ptr<Player> PlayerCollection::getClosestPlayer(const TranslatedCoordinates &point) const
|
||||
{
|
||||
std::shared_ptr<Player> closestPlayer = nullptr;
|
||||
float closestDistance = INFINITY;
|
||||
|
@ -163,3 +175,55 @@ std::shared_ptr<Player> PlayerCollection::getClosestPlayer(const TranslatedCoord
|
|||
}
|
||||
return closestPlayer;
|
||||
}
|
||||
|
||||
std::string PlayerCollection::getNextSkin()
|
||||
{
|
||||
int numberOfSkins = static_cast<int>(PLAYER_SKINS.size());
|
||||
|
||||
// Count how often each skin index is taken
|
||||
std::map<int, int> skinIndexCount;
|
||||
for (int i = 0; i < numberOfSkins; i++)
|
||||
{
|
||||
skinIndexCount[i] = 0;
|
||||
|
||||
for (auto &takenSkinIndex: takenSkinIndices)
|
||||
{
|
||||
if (takenSkinIndex == i)
|
||||
{
|
||||
skinIndexCount[i]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find skin index with lowest count
|
||||
int skinIndex = takenSkinIndices.size() % numberOfSkins;
|
||||
int lowestCount = takenSkinIndices.size();
|
||||
for (auto &pair: skinIndexCount)
|
||||
{
|
||||
if (pair.second < lowestCount)
|
||||
{
|
||||
lowestCount = pair.second;
|
||||
skinIndex = pair.first;
|
||||
}
|
||||
}
|
||||
|
||||
takenSkinIndices.push_back(skinIndex);
|
||||
return PLAYER_SKINS[skinIndex];
|
||||
}
|
||||
|
||||
void PlayerCollection::activatePlayers()
|
||||
{
|
||||
for (auto player: getPlayers())
|
||||
{
|
||||
player->setPassiveMode(false);
|
||||
newPlayerBuffer.push_back(player);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCollection::deactivatePlayers()
|
||||
{
|
||||
for (auto player: getPlayers())
|
||||
{
|
||||
player->setPassiveMode(true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,6 +34,9 @@ public:
|
|||
|
||||
void clear();
|
||||
|
||||
void activatePlayers();
|
||||
void deactivatePlayers();
|
||||
|
||||
private:
|
||||
static inline std::shared_ptr<PlayerCollection> singletonInstance = nullptr;
|
||||
|
||||
|
@ -45,6 +48,10 @@ private:
|
|||
|
||||
void spawnPlayer(const std::shared_ptr<InputIdentity> &inputIdentity);
|
||||
|
||||
std::vector<int> takenSkinIndices = {};
|
||||
|
||||
std::string getNextSkin();
|
||||
|
||||
int maxPlayerCount;
|
||||
|
||||
void updateInputIdentityAllowance() const;
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include "game/input/input_device_group.h"
|
||||
#include "game/input/button_config.hpp"
|
||||
#include "game/input/game_action_config.hpp"
|
||||
|
@ -17,36 +18,48 @@ const std::map<sf::Keyboard::Key, ButtonConfig> KEY_CONFIGS = {
|
|||
{sf::Keyboard::Down, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::DOWN)},
|
||||
{sf::Keyboard::Left, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::LEFT)},
|
||||
{sf::Keyboard::Right, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::RIGHT)},
|
||||
{sf::Keyboard::RControl, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, {GameAction::GROW})},
|
||||
{sf::Keyboard::Numpad0, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, {GameAction::SHRINK})},
|
||||
{sf::Keyboard::Space, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, {GameAction::CONFIRM})},
|
||||
|
||||
{sf::Keyboard::W, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::UP)},
|
||||
{sf::Keyboard::S, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::DOWN)},
|
||||
{sf::Keyboard::A, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::LEFT)},
|
||||
{sf::Keyboard::D, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::RIGHT)},
|
||||
{sf::Keyboard::Space, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::GROW})},
|
||||
{sf::Keyboard::Q, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::SHRINK})},
|
||||
{sf::Keyboard::Q, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::CONFIRM})},
|
||||
{sf::Keyboard::E, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::CONFIRM})},
|
||||
|
||||
{sf::Keyboard::I, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::UP)},
|
||||
{sf::Keyboard::K, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::DOWN)},
|
||||
{sf::Keyboard::J, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::LEFT)},
|
||||
{sf::Keyboard::L, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::RIGHT)},
|
||||
{sf::Keyboard::U, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::GROW})},
|
||||
{sf::Keyboard::O, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::SHRINK})}
|
||||
{sf::Keyboard::U, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::CONFIRM})},
|
||||
{sf::Keyboard::O, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::CONFIRM})}
|
||||
};
|
||||
|
||||
|
||||
// Gamepad buttons
|
||||
const std::map<int, ButtonConfig> GAMEPAD_BUTTON_CONFIGS = {
|
||||
{GamepadButton::EAST, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::GROW})},
|
||||
{GamepadButton::SOUTH, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::SHRINK})}
|
||||
{GamepadButton::EAST, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::CONFIRM})},
|
||||
{GamepadButton::SOUTH, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::CONFIRM})}
|
||||
};
|
||||
|
||||
|
||||
// Actions
|
||||
const std::map<GameAction, GameActionConfig> GAME_ACTION_CONFIGS = {
|
||||
{GameAction::GROW, GameActionConfig(InteractionMode::HOLD)},
|
||||
{GameAction::SHRINK, GameActionConfig(InteractionMode::HOLD)}
|
||||
{GameAction::CONFIRM, GameActionConfig(InteractionMode::PRESS)}
|
||||
};
|
||||
|
||||
|
||||
const std::map<InputDeviceGroup, std::string> DEVICE_GROUP_NAMES = {
|
||||
{InputDeviceGroup::KEYBOARD_WASD, "WASD"},
|
||||
{InputDeviceGroup::KEYBOARD_IJKL, "IJKL"},
|
||||
{InputDeviceGroup::KEYBOARD_ARROWS, "Arrow keys"},
|
||||
{InputDeviceGroup::GAMEPAD, "Gamepad"}
|
||||
};
|
||||
const std::map<InputDeviceGroup, std::string> DEVICE_GROUP_CONFIRM = {
|
||||
{InputDeviceGroup::KEYBOARD_WASD, "Q or E"},
|
||||
{InputDeviceGroup::KEYBOARD_IJKL, "U or O"},
|
||||
{InputDeviceGroup::KEYBOARD_ARROWS, "Space"},
|
||||
{InputDeviceGroup::GAMEPAD, "A or B"}
|
||||
};
|
||||
|
||||
#endif //HOLESOME_INPUT_CONFIG_H
|
||||
|
|
|
@ -23,7 +23,7 @@ std::map<std::string, LevelConfig> const all_levels = {
|
|||
CollectableInLevel("rose", {1, 2}),
|
||||
CollectableInLevel("small-tree", {4, 3}),
|
||||
CollectableInLevel("rose", {8, 3}),
|
||||
CollectableInLevel("rose", {6, 7}),
|
||||
CollectableInLevel("lantern", {6, 7}),
|
||||
CollectableInLevel("rose", {5, 5}),
|
||||
CollectableInLevel("tram", {9, 5}),
|
||||
CollectableInLevel("rose", {0, 1})
|
||||
|
|
|
@ -36,11 +36,9 @@ void loadAllFonts()
|
|||
void runGame()
|
||||
{
|
||||
LOG(INFO) << "Starting game ...";
|
||||
auto game = GameFactory::createWindowed("Holesome");
|
||||
|
||||
// Load initial level
|
||||
LevelLoader::loadLevel(INITIAL_LEVEL);
|
||||
auto game = GameFactory::createWindowed(GAME_NAME);
|
||||
|
||||
game->showJoinScreen();
|
||||
game->run();
|
||||
|
||||
InputMapper::getInstance().reset();
|
||||
|
|
147
src/screens/join_screen.cpp
Normal file
|
@ -0,0 +1,147 @@
|
|||
#include "join_screen.hpp"
|
||||
#include "../config.h"
|
||||
#include "../typography/font_manager.hpp"
|
||||
#include "../game/player/player_collection.hpp"
|
||||
#include "../levels.hpp"
|
||||
#include "../game/level/level_loader.hpp"
|
||||
|
||||
JoinScreen::JoinScreen()
|
||||
{
|
||||
// Title text
|
||||
auto titleText = std::make_shared<sf::Text>();
|
||||
titleText->setString(GAME_NAME);
|
||||
titleText->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
titleText->setCharacterSize(150);
|
||||
titleText->setStyle(sf::Text::Bold);
|
||||
titleText->setFillColor(sf::Color::White);
|
||||
titleText->setPosition(REFERENCE_SIZE.x / 2.f - titleText->getGlobalBounds().width / 2.f, 20);
|
||||
add(titleText);
|
||||
|
||||
// Create join-player text
|
||||
auto joinText = std::make_shared<sf::Text>();
|
||||
joinText->setString("Press button to join");
|
||||
joinText->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
joinText->setCharacterSize(24);
|
||||
joinText->setFillColor(sf::Color::White);
|
||||
joinText->setPosition(REFERENCE_SIZE.x / 2.f - joinText->getGlobalBounds().width / 2.f, 200);
|
||||
add(joinText);
|
||||
}
|
||||
|
||||
void JoinScreen::update()
|
||||
{
|
||||
Screen::update();
|
||||
|
||||
// Did any player start game?
|
||||
auto players = PlayerCollection::getInstance()->getPlayers();
|
||||
for (auto &player: players)
|
||||
{
|
||||
auto input = player->getInput();
|
||||
if (input->isPerformingAction(GameAction::CONFIRM))
|
||||
{
|
||||
// Start game
|
||||
LevelLoader::loadLevel(INITIAL_LEVEL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Update player list items
|
||||
if (players.size() == lastPlayerCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
lastPlayerCount = players.size();
|
||||
|
||||
playerList.clear();
|
||||
playerListObjects.clear();
|
||||
int index = 0;
|
||||
for (auto &player: players)
|
||||
{
|
||||
addPlayerAtIndex(player, index);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
void JoinScreen::draw(sf::RenderWindow *window)
|
||||
{
|
||||
Screen::draw(window);
|
||||
|
||||
// Draw player list items
|
||||
for (auto &item: playerList)
|
||||
{
|
||||
window->draw(*item);
|
||||
}
|
||||
|
||||
for (auto &item: playerListObjects)
|
||||
{
|
||||
item->draw(window);
|
||||
}
|
||||
}
|
||||
|
||||
void JoinScreen::addPlayerAtIndex(std::shared_ptr<Player> &player, int index)
|
||||
{
|
||||
int numberOfMaxPlayers = PlayerCollection::getInstance()->getMaxPlayerCount();
|
||||
int paddingLeftRight = 100;
|
||||
int paddingTop = 400;
|
||||
int relativePaddingPerColumn = 0.1;
|
||||
int columnWidth = (REFERENCE_SIZE.x - 2 * paddingLeftRight) / numberOfMaxPlayers;
|
||||
int paddingPerColumn = columnWidth * relativePaddingPerColumn;
|
||||
int contentWidth = columnWidth - paddingPerColumn;
|
||||
auto topLeft = sf::Vector2f(paddingLeftRight + columnWidth * index,
|
||||
paddingTop);
|
||||
|
||||
// Create player character
|
||||
auto skinSprite = std::make_shared<VersatileSprite>(player->getSkinName(),
|
||||
sf::Vector2f(contentWidth, contentWidth * ISOMETRIC_SKEW) *
|
||||
0.9f);
|
||||
skinSprite->coordinates->setIsometric(IsometricCoordinates(topLeft));
|
||||
playerListObjects.push_back(skinSprite);
|
||||
skinSprite->update();
|
||||
skinSprite->lateUpdate();
|
||||
skinSprite->preRenderUpdate();
|
||||
|
||||
// Show device group
|
||||
auto deviceGroupText = std::make_shared<sf::Text>();
|
||||
InputDeviceGroup deviceGroup = player->getInput()->deviceGroup;
|
||||
deviceGroupText->setString(DEVICE_GROUP_NAMES.at(deviceGroup));
|
||||
deviceGroupText->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
deviceGroupText->setCharacterSize(24);
|
||||
deviceGroupText->setFillColor(sf::Color::White);
|
||||
deviceGroupText->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - deviceGroupText->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 20);
|
||||
playerList.push_back(deviceGroupText);
|
||||
|
||||
if (lastPlayerCount < MIN_PLAYER_COUNT)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Show button to press to start
|
||||
auto pressText = std::make_shared<sf::Text>();
|
||||
pressText->setString("Press");
|
||||
pressText->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
pressText->setCharacterSize(24);
|
||||
pressText->setFillColor(sf::Color::Yellow);
|
||||
pressText->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - pressText->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 100);
|
||||
playerList.push_back(pressText);
|
||||
|
||||
std::string buttonToStart = DEVICE_GROUP_CONFIRM.at(deviceGroup);
|
||||
auto buttonText = std::make_shared<sf::Text>();
|
||||
buttonText->setString(buttonToStart);
|
||||
buttonText->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
buttonText->setCharacterSize(24);
|
||||
buttonText->setFillColor(sf::Color::Yellow);
|
||||
buttonText->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - buttonText->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 130);
|
||||
playerList.push_back(buttonText);
|
||||
|
||||
auto toStartText = std::make_shared<sf::Text>();
|
||||
toStartText->setString("to start");
|
||||
toStartText->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
toStartText->setCharacterSize(24);
|
||||
toStartText->setFillColor(sf::Color::Yellow);
|
||||
toStartText->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - toStartText->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 160);
|
||||
playerList.push_back(toStartText);
|
||||
}
|
27
src/screens/join_screen.hpp
Normal file
|
@ -0,0 +1,27 @@
|
|||
#ifndef HOLESOME_JOIN_SCREEN_HPP
|
||||
#define HOLESOME_JOIN_SCREEN_HPP
|
||||
|
||||
|
||||
#include "screen.hpp"
|
||||
#include "../game/player/player.hpp"
|
||||
#include <SFML/Graphics/Text.hpp>
|
||||
|
||||
class JoinScreen : public Screen
|
||||
{
|
||||
public:
|
||||
JoinScreen();
|
||||
|
||||
void update() override;
|
||||
|
||||
void draw(sf::RenderWindow *window) override;
|
||||
|
||||
private:
|
||||
int lastPlayerCount = 0;
|
||||
std::vector<std::shared_ptr<sf::Drawable>> playerList = {};
|
||||
std::vector<std::shared_ptr<GameObject>> playerListObjects = {};
|
||||
|
||||
void addPlayerAtIndex(std::shared_ptr<Player> &player, int index);
|
||||
};
|
||||
|
||||
|
||||
#endif //HOLESOME_JOIN_SCREEN_HPP
|
|
@ -17,7 +17,7 @@ WinnerScreen::WinnerScreen(const std::shared_ptr<Player> &winner)
|
|||
add(winnerTitle);
|
||||
|
||||
// Add graphic of the winner
|
||||
auto winnerGraphic = std::make_shared<VersatileSprite>(PLAYER_SKIN);
|
||||
auto winnerGraphic = std::make_shared<VersatileSprite>(winner->getSkinName(), sf::Vector2f(500, 500 * ISOMETRIC_SKEW));
|
||||
auto center = REFERENCE_SIZE / 2.f;
|
||||
auto winnerPosition = center - winnerGraphic->getSize() / 2.f;
|
||||
winnerGraphic->coordinates->setIsometric(IsometricCoordinates(winnerPosition));
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "sprites/tiling/tileset_config.hpp"
|
||||
#include "sprites/configs/masked_sprite_config.hpp"
|
||||
|
||||
#define PLAYER_SKIN "hole"
|
||||
#define PLAYER_SKINS std::vector<std::string> { "player-0", "player-1", "player-2", "player-3" }
|
||||
|
||||
/**
|
||||
* All textures used in the game.
|
||||
|
@ -18,7 +18,6 @@
|
|||
std::map<std::string, std::string> const all_textures = {
|
||||
{"numbers", "assets/numbers.png"},
|
||||
{"64", "assets/64.png"},
|
||||
{"edge", "assets/edge.png"},
|
||||
{"ring", "assets/ring.png"},
|
||||
{"grasses", "assets/grass_plus.png"},
|
||||
{"hole", "assets/hole.png"},
|
||||
|
@ -28,7 +27,14 @@ std::map<std::string, std::string> const all_textures = {
|
|||
{"small-tree", "assets/collectables/small-tree.png"},
|
||||
{"stone", "assets/collectables/stone.png"},
|
||||
{"tram", "assets/collectables/tram.png"},
|
||||
{"iso-tiles", "assets/isometric-tiles.png"}
|
||||
{"lantern", "assets/collectables/lantern.png"},
|
||||
{"player", "assets/player/player.png"},
|
||||
{"player-0", "assets/player/player-0.png"},
|
||||
{"player-1", "assets/player/player-1.png"},
|
||||
{"player-2", "assets/player/player-2.png"},
|
||||
{"player-3", "assets/player/player-3.png"},
|
||||
{"iso-tiles", "assets/isometric-tiles.png"},
|
||||
{"custom-grass-tiles", "assets/grass-tiles.png"}
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -38,7 +44,8 @@ std::map<std::string, std::string> const all_textures = {
|
|||
std::map<std::string, SheetConfig> const all_sheets = {
|
||||
{"numbers", SheetConfig("numbers", 4, 2)},
|
||||
{"grasses", SheetConfig("grasses", 25, 14)},
|
||||
{"iso-tiles", SheetConfig("iso-tiles", 6, 2)}
|
||||
{"iso-tiles", SheetConfig("iso-tiles", 6, 2)},
|
||||
{"custom-grass-tiles", SheetConfig("custom-grass-tiles", 6, 2)}
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -57,7 +64,12 @@ std::map<std::string, SpriteConfig> const all_sprites = {
|
|||
{"64", SpriteConfig("64")},
|
||||
{"edge", SpriteConfig("edge")},
|
||||
{"ring", SpriteConfig("ring")},
|
||||
{"hole", SpriteConfig("hole")}
|
||||
{"hole", SpriteConfig("hole")},
|
||||
{"player", SpriteConfig("player")},
|
||||
{"player-0", SpriteConfig("player-0")},
|
||||
{"player-1", SpriteConfig("player-1")},
|
||||
{"player-2", SpriteConfig("player-2")},
|
||||
{"player-3", SpriteConfig("player-3")}
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -70,6 +82,7 @@ std::map<std::string, MaskedSpriteConfig> const all_masked_sprites = {
|
|||
{"rosebush", MaskedSpriteConfig("rosebush")},
|
||||
{"stone", MaskedSpriteConfig("stone")},
|
||||
{"tram", MaskedSpriteConfig("tram")},
|
||||
{"lantern", MaskedSpriteConfig("lantern")},
|
||||
{"small-tree", MaskedSpriteConfig("small-tree")}
|
||||
};
|
||||
|
||||
|
@ -78,7 +91,7 @@ std::map<std::string, MaskedSpriteConfig> const all_masked_sprites = {
|
|||
* The key is the name of the tileset, the value is the tileset config.
|
||||
*/
|
||||
std::map<std::string, TileSetConfig> const all_tilesets = {
|
||||
{"iso-tiles", TileSetConfig("iso-tiles", {0, 1, 2, 3, 4, 5})}
|
||||
{"iso-tiles", TileSetConfig("custom-grass-tiles", {0, 1, 2, 3, 4, 5})}
|
||||
};
|
||||
|
||||
#endif //HOLESOME_TEXTURE_CONFIG_H
|
||||
|
|