Rebranded world view to tracking view
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parent
beb87da14b
commit
15e63094fd
8 changed files with 34 additions and 34 deletions
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@ -45,12 +45,12 @@ set(SOURCES
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src/game/player/player.cpp
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src/game/player/player.hpp
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src/game/input/key_features.hpp
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src/game/world/world_view.cpp
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src/game/world/world_view.h
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src/game/camera/tracking_view.cpp
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src/game/camera/tracking_view.h
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src/utilities/smart_list.cpp
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src/utilities/smart_list.h
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src/utilities/vector_utils.hpp
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src/game/world/ITrackable.h
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src/game/camera/ITrackable.h
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src/game/input/input_identity.h
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src/utilities/magic_enum.hpp
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src/game/player/player_spawner.cpp
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@ -9,7 +9,7 @@ IsometricCoordinates TranslatedCoordinates::isometric() const {
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}
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GridCoordinates TranslatedCoordinates::grid() const {
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// Grid coords are just world coords without height, and scaled differently
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// Grid coords are just camera coords without height, and scaled differently
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return {worldCoordinates.x * worldToGridFactor, worldCoordinates.y * worldToGridFactor};
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}
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@ -1,13 +1,13 @@
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#include "world_view.h"
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#include "tracking_view.h"
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#include "../../utilities/vector_utils.hpp"
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WorldView::~WorldView()
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TrackingView::~TrackingView()
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{
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delete view;
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delete marker;
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}
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void WorldView::lateUpdate(Game *game)
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void TrackingView::lateUpdate(Game *game)
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{
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// Initialize if necessary
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if (view == nullptr)
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@ -31,13 +31,13 @@ void WorldView::lateUpdate(Game *game)
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}
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}
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void WorldView::initializeView(Game *game)
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void TrackingView::initializeView(Game *game)
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{
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auto size = game->window->getView().getSize();
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view = new sf::View({0, 0}, size);
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}
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void WorldView::setSize(sf::Vector2u windowSize)
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void TrackingView::setSize(sf::Vector2u windowSize)
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{
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// TODO: Maybe listen to resize events instead of checking every frame?
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// Is different?
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@ -52,24 +52,24 @@ void WorldView::setSize(sf::Vector2u windowSize)
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hasViewChanged = true;
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}
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WorldView::WorldView(ITrackable *trackable, sf::Vector2f freeMoveArea, sf::Vector2f dynamicFollowArea)
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TrackingView::TrackingView(ITrackable *trackable, sf::Vector2f freeMoveArea, sf::Vector2f dynamicFollowArea)
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: target(trackable), freeMoveArea(freeMoveArea), dynamicFollowArea(dynamicFollowArea), view(nullptr),
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hasViewChanged(false)
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{
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marker = new CircleObject(2, sf::Color::Yellow);
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}
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sf::Vector2f WorldView::getSize() const
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sf::Vector2f TrackingView::getSize() const
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{
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return view->getSize();
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}
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sf::Vector2f WorldView::getCenter() const
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sf::Vector2f TrackingView::getCenter() const
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{
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return view->getCenter();
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}
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void WorldView::followTarget()
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void TrackingView::followTarget()
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{
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// TODO
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auto closestPositionInDynamic = getClosestPositionInArea(dynamicFollowArea);
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@ -94,7 +94,7 @@ void WorldView::followTarget()
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// }
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}
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bool WorldView::isTargetInArea(sf::Vector2f areaSize)
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bool TrackingView::isTargetInArea(sf::Vector2f areaSize)
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{
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// Assuming target is not null
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@ -119,7 +119,7 @@ bool WorldView::isTargetInArea(sf::Vector2f areaSize)
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return true;
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}
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sf::Vector2f WorldView::getClosestPositionInArea(sf::Vector2f areaSize) const
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sf::Vector2f TrackingView::getClosestPositionInArea(sf::Vector2f areaSize) const
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{
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// Reduce area to only consider target position, not size
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auto positionOnlyAreaSize = areaSize - target->getTrackableSize();
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@ -148,32 +148,32 @@ sf::Vector2f WorldView::getClosestPositionInArea(sf::Vector2f areaSize) const
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return rubber * length;
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}
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sf::Vector2f WorldView::getRubber() const
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sf::Vector2f TrackingView::getRubber() const
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{
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return normalize(target->getTrackablePosition() - getCenter());
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}
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void WorldView::performHardFollow()
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void TrackingView::performHardFollow()
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{
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auto closestPositionInDynamic = getClosestPositionInArea(dynamicFollowArea);
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auto delta = getCenter() - closestPositionInDynamic;
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moveCenter(-delta);
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}
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void WorldView::moveCenter(sf::Vector2<float> delta)
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void TrackingView::moveCenter(sf::Vector2<float> delta)
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{
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view->move(delta);
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hasViewChanged = true;
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}
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void WorldView::performDynamicFollow()
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void TrackingView::performDynamicFollow()
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{
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auto closestPositionInDynamic = getClosestPositionInArea(freeMoveArea);
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auto delta = getCenter() - closestPositionInDynamic;
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moveCenter(delta * VIEW_RUBBER_FOLLOW_SPEED * FRAME_TIME.asSeconds());
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}
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void WorldView::draw(sf::RenderWindow *window) const
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void TrackingView::draw(sf::RenderWindow *window) const
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{
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marker->draw(window);
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}
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@ -1,5 +1,5 @@
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#ifndef HOLESOME_WORLD_VIEW_H
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#define HOLESOME_WORLD_VIEW_H
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#ifndef HOLESOME_TRACKING_VIEW_H
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#define HOLESOME_TRACKING_VIEW_H
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#include "../game_object.h"
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@ -7,14 +7,14 @@
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#include "ITrackable.h"
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#include "../../primitives/circle_object.h"
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class WorldView : public GameObject
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class TrackingView : public GameObject
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{
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public:
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explicit WorldView(ITrackable *trackable = nullptr,
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sf::Vector2f freeMoveArea = {200, 200},
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sf::Vector2f dynamicFollowArea = {500, 500});
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explicit TrackingView(ITrackable *trackable = nullptr,
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sf::Vector2f freeMoveArea = {200, 200},
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sf::Vector2f dynamicFollowArea = {500, 500});
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~WorldView();
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~TrackingView();
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void draw(sf::RenderWindow *window) const override;
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@ -54,4 +54,4 @@ private:
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};
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#endif //HOLESOME_WORLD_VIEW_H
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#endif //HOLESOME_TRACKING_VIEW_H
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@ -2,7 +2,7 @@
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#define HOLESOME_PLAYER_HPP
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#include "../game_object.h"
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#include "../world/ITrackable.h"
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#include "../camera/ITrackable.h"
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#include "../../primitives/circle_object.h"
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class Player : public GameObject, public ITrackable
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@ -2,7 +2,7 @@
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#include "logging/easylogging++.h"
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#include "game/game_factory.hpp"
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#include "debug/grid_debug_layer.h"
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#include "game/world/world_view.h"
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#include "game/camera/tracking_view.h"
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#include "game/player/player_spawner.hpp"
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INITIALIZE_EASYLOGGINGPP
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@ -14,7 +14,7 @@ int main(int argc, char *argv[])
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auto game = GameFactory::createWindowed("Holesome");
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game->addGameObject(new GridDebugLayer(0, 50, 0, 50));
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game->addGameObject(new WorldView());
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game->addGameObject(new TrackingView());
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game->addGameObject(new PlayerSpawner());
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game->run();
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@ -9,14 +9,14 @@ int main(int argc, char** argv) {
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// First you need to create the PhysicsCommon object.
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// This is a factory module that you can use to create physics
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// world and other objects. It is also responsible for
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// camera and other objects. It is also responsible for
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// logging and memory management
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PhysicsCommon physicsCommon;
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// Create a physics world
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// Create a physics camera
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PhysicsWorld* world = physicsCommon.createPhysicsWorld();
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// Create a rigid body in the world
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// Create a rigid body in the camera
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Vector3 position(0, 20, 0);
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Quaternion orientation = Quaternion::identity();
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Transform transform(position, orientation);
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