Fixed movement stopping on gamepads when button is pressed
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cdc8fedfeb
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1 changed files with 6 additions and 2 deletions
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@ -60,7 +60,9 @@ struct InputIdentity
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{
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current_actions.insert(action);
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}
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direction.add(button.direction);
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if (button.direction != HardDirection::NONE) {
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direction.add(button.direction);
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}
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}
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void release(const ButtonConfig &button)
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@ -69,7 +71,9 @@ struct InputIdentity
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{
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current_actions.erase(action);
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}
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direction.remove(button.direction);
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if (button.direction != HardDirection::NONE) {
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direction.remove(button.direction);
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}
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}
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void update()
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