Set actual button for temporary jump action
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@ -35,7 +35,7 @@ const std::map<sf::Keyboard::Key, ButtonConfig> KEY_CONFIGS = {
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// Gamepad buttons
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const std::map<int, ButtonConfig> GAMEPAD_BUTTON_CONFIGS = {
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{20, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::JUMP})}
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{GamepadButton::SOUTH, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::JUMP})}
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};
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