Fixed attacks
This commit is contained in:
parent
ac435f8e4f
commit
95562a9da7
7 changed files with 105 additions and 36 deletions
|
@ -16,9 +16,11 @@
|
|||
#define PLAYER_RADIUS_PER_LEVEL 0.25f
|
||||
#define DEFAULT_MAX_PLAYER_NUMBER 4
|
||||
#define MIN_PLAYER_COUNT 2
|
||||
#define REDUCED_POINT_DELTA_FOR_ATTACK 20
|
||||
#define POINT_DELTA_FOR_ATTACK 20
|
||||
#define ATTACK_PER_SECOND 1.f
|
||||
#define PLAYER_ALIVE_THRESHOLD -10
|
||||
#define PLAYER_ALIVE_THRESHOLD (-10)
|
||||
#define PLAYER_RUN_SPEED (DEFAULT_PLAYER_SPEED * 2.f)
|
||||
#define PLAYER_RUN_SPEED_COST_PER_SECOND 10.f
|
||||
|
||||
// World
|
||||
#define WORLD_GRAVITY b2Vec2(0.f, -9.8f)
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
|
||||
enum GameAction
|
||||
{
|
||||
CONFIRM
|
||||
CONFIRM,
|
||||
RUN
|
||||
};
|
||||
|
||||
#endif //HOLESOME_GAME_ACTION_HPP
|
||||
|
|
|
@ -74,7 +74,7 @@ void MapPlayer::updateCollidingWithPlayers()
|
|||
}
|
||||
|
||||
std::shared_ptr<MapPlayer> mapPlayerA = MapSimulation::getInstance()->getMapPlayerByBody(bodyA);
|
||||
std::shared_ptr<MapPlayer> mapPlayerB = MapSimulation::getInstance()->getMapPlayerByBody(bodyA);
|
||||
std::shared_ptr<MapPlayer> mapPlayerB = MapSimulation::getInstance()->getMapPlayerByBody(bodyB);
|
||||
|
||||
if (mapPlayerA == nullptr || mapPlayerB == nullptr)
|
||||
{
|
||||
|
|
|
@ -125,6 +125,17 @@ void Player::setPassiveMode(bool newPassiveMode)
|
|||
|
||||
void Player::performInteractiveUpdates()
|
||||
{
|
||||
if (input->isPerformingAction(GameAction::RUN))
|
||||
{
|
||||
speed = PLAYER_RUN_SPEED;
|
||||
|
||||
// Subtract cost
|
||||
setPoints(points - PLAYER_RUN_SPEED_COST_PER_SECOND * FRAME_TIME.asSeconds());
|
||||
} else
|
||||
{
|
||||
speed = DEFAULT_PLAYER_SPEED;
|
||||
}
|
||||
|
||||
auto moveDirection = input->direction.asIsometricVector();
|
||||
auto moveDelta = moveDirection * speed * FRAME_TIME.asSeconds();
|
||||
coordinates->move(moveDelta);
|
||||
|
@ -150,16 +161,19 @@ void Player::handlePlayerCollisions()
|
|||
float numAttackingPlayers = 0;
|
||||
for (const auto &collidingPlayer: collidingPlayers)
|
||||
{
|
||||
if (collidingPlayer->getPoints() >= points + REDUCED_POINT_DELTA_FOR_ATTACK)
|
||||
if (collidingPlayer->getPoints() - getPoints() >= POINT_DELTA_FOR_ATTACK)
|
||||
{
|
||||
numAttackingPlayers++;
|
||||
}
|
||||
}
|
||||
|
||||
// Reduce points if necessary
|
||||
float damage = numAttackingPlayers * ATTACK_PER_SECOND * FRAME_TIME.asSeconds() * (getPoints() + 1 + abs(PLAYER_ALIVE_THRESHOLD));
|
||||
if (damage > 0) {
|
||||
LOG(INFO) << "Player " << playerId << " lost " << damage << " points due to collisions. Total: " << points - damage;
|
||||
float damage = numAttackingPlayers * ATTACK_PER_SECOND * FRAME_TIME.asSeconds() *
|
||||
(points + 1.f + fabs(PLAYER_ALIVE_THRESHOLD));
|
||||
if (numAttackingPlayers > 0)
|
||||
{
|
||||
LOG(INFO) << "Player " << playerId << " is getting attacked by " << numAttackingPlayers << "players and lost "
|
||||
<< damage << " points.";
|
||||
}
|
||||
|
||||
setPoints(points - damage);
|
||||
|
@ -187,7 +201,8 @@ void Player::setAlive(bool newAlive)
|
|||
|
||||
void Player::draw(sf::RenderWindow *window)
|
||||
{
|
||||
if (isAlive) {
|
||||
if (isAlive)
|
||||
{
|
||||
GameObject::draw(window);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,9 @@ const std::map<sf::Keyboard::Key, ButtonConfig> KEY_CONFIGS = {
|
|||
{sf::Keyboard::Down, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::DOWN)},
|
||||
{sf::Keyboard::Left, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::LEFT)},
|
||||
{sf::Keyboard::Right, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::RIGHT)},
|
||||
{sf::Keyboard::RShift, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, {GameAction::RUN})},
|
||||
{sf::Keyboard::RControl, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, {GameAction::RUN})},
|
||||
{sf::Keyboard::Numpad0, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, {GameAction::RUN})},
|
||||
{sf::Keyboard::Space, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, {GameAction::CONFIRM})},
|
||||
|
||||
{sf::Keyboard::W, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::UP)},
|
||||
|
@ -26,26 +29,37 @@ const std::map<sf::Keyboard::Key, ButtonConfig> KEY_CONFIGS = {
|
|||
{sf::Keyboard::D, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::RIGHT)},
|
||||
{sf::Keyboard::Q, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::CONFIRM})},
|
||||
{sf::Keyboard::E, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::CONFIRM})},
|
||||
{sf::Keyboard::LShift, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::RUN})},
|
||||
{sf::Keyboard::LControl, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::RUN})},
|
||||
|
||||
{sf::Keyboard::I, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::UP)},
|
||||
{sf::Keyboard::K, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::DOWN)},
|
||||
{sf::Keyboard::J, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::LEFT)},
|
||||
{sf::Keyboard::L, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::RIGHT)},
|
||||
{sf::Keyboard::U, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::CONFIRM})},
|
||||
{sf::Keyboard::O, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::CONFIRM})}
|
||||
{sf::Keyboard::O, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::CONFIRM})},
|
||||
{sf::Keyboard::RAlt, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::RUN})},
|
||||
{sf::Keyboard::B, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::RUN})}
|
||||
};
|
||||
|
||||
|
||||
// Gamepad buttons
|
||||
const std::map<int, ButtonConfig> GAMEPAD_BUTTON_CONFIGS = {
|
||||
{GamepadButton::EAST, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::CONFIRM})},
|
||||
{GamepadButton::SOUTH, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::CONFIRM})}
|
||||
{GamepadButton::SOUTH, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::CONFIRM})},
|
||||
{GamepadButton::RIGHT_SHOULDER, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::RUN})},
|
||||
{GamepadButton::LEFT_SHOULDER, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::RUN})},
|
||||
{GamepadButton::RIGHT_TRIGGER, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::RUN})},
|
||||
{GamepadButton::LEFT_TRIGGER, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::RUN})},
|
||||
{GamepadButton::NORTH, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::RUN})},
|
||||
{GamepadButton::WEST, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::RUN})}
|
||||
};
|
||||
|
||||
|
||||
// Actions
|
||||
const std::map<GameAction, GameActionConfig> GAME_ACTION_CONFIGS = {
|
||||
{GameAction::CONFIRM, GameActionConfig(InteractionMode::PRESS)}
|
||||
{GameAction::CONFIRM, GameActionConfig(InteractionMode::PRESS)},
|
||||
{GameAction::RUN, GameActionConfig(InteractionMode::HOLD)}
|
||||
};
|
||||
|
||||
|
||||
|
@ -59,7 +73,13 @@ const std::map<InputDeviceGroup, std::string> DEVICE_GROUP_CONFIRM = {
|
|||
{InputDeviceGroup::KEYBOARD_WASD, "Q or E"},
|
||||
{InputDeviceGroup::KEYBOARD_IJKL, "U or O"},
|
||||
{InputDeviceGroup::KEYBOARD_ARROWS, "Space"},
|
||||
{InputDeviceGroup::GAMEPAD, "A or B"}
|
||||
{InputDeviceGroup::GAMEPAD, "A"}
|
||||
};
|
||||
const std::map<InputDeviceGroup, std::string> DEVICE_GROUP_RUN = {
|
||||
{InputDeviceGroup::KEYBOARD_WASD, "L-Shift or -Ctrl"},
|
||||
{InputDeviceGroup::KEYBOARD_IJKL, "B or R-Alt"},
|
||||
{InputDeviceGroup::KEYBOARD_ARROWS, "R-Shift, -Ctrl or Pad-0"},
|
||||
{InputDeviceGroup::GAMEPAD, "Trigger or Shoulder"}
|
||||
};
|
||||
|
||||
#endif //HOLESOME_INPUT_CONFIG_H
|
||||
|
|
|
@ -112,6 +112,37 @@ void JoinScreen::addPlayerAtIndex(std::shared_ptr<Player> &player, int index)
|
|||
topLeft.y + skinSprite->getSize().y + 20);
|
||||
playerList.push_back(deviceGroupText);
|
||||
|
||||
// Show button to run
|
||||
auto runText = std::make_shared<sf::Text>();
|
||||
runText->setString("Press");
|
||||
runText->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
runText->setCharacterSize(15);
|
||||
runText->setFillColor(sf::Color::White);
|
||||
runText->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - runText->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 60);
|
||||
playerList.push_back(runText);
|
||||
|
||||
std::string buttonToRun = DEVICE_GROUP_RUN.at(deviceGroup);
|
||||
auto runButton = std::make_shared<sf::Text>();
|
||||
runButton->setString(buttonToRun);
|
||||
runButton->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
|
||||
runButton->setCharacterSize(15);
|
||||
runButton->setFillColor(sf::Color::White);
|
||||
runButton->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - runButton->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 80);
|
||||
playerList.push_back(runButton);
|
||||
|
||||
auto confirmText = std::make_shared<sf::Text>();
|
||||
confirmText->setString("to run");
|
||||
confirmText->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
confirmText->setCharacterSize(15);
|
||||
confirmText->setFillColor(sf::Color::White);
|
||||
confirmText->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - confirmText->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 100);
|
||||
playerList.push_back(confirmText);
|
||||
|
||||
|
||||
if (lastPlayerCount < MIN_PLAYER_COUNT)
|
||||
{
|
||||
return;
|
||||
|
@ -124,7 +155,7 @@ void JoinScreen::addPlayerAtIndex(std::shared_ptr<Player> &player, int index)
|
|||
pressText->setCharacterSize(24);
|
||||
pressText->setFillColor(sf::Color::Yellow);
|
||||
pressText->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - pressText->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 100);
|
||||
topLeft.y + skinSprite->getSize().y + 170);
|
||||
playerList.push_back(pressText);
|
||||
|
||||
std::string buttonToStart = DEVICE_GROUP_CONFIRM.at(deviceGroup);
|
||||
|
@ -134,7 +165,7 @@ void JoinScreen::addPlayerAtIndex(std::shared_ptr<Player> &player, int index)
|
|||
buttonText->setCharacterSize(24);
|
||||
buttonText->setFillColor(sf::Color::Yellow);
|
||||
buttonText->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - buttonText->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 130);
|
||||
topLeft.y + skinSprite->getSize().y + 200);
|
||||
playerList.push_back(buttonText);
|
||||
|
||||
auto toStartText = std::make_shared<sf::Text>();
|
||||
|
@ -143,6 +174,6 @@ void JoinScreen::addPlayerAtIndex(std::shared_ptr<Player> &player, int index)
|
|||
toStartText->setCharacterSize(24);
|
||||
toStartText->setFillColor(sf::Color::Yellow);
|
||||
toStartText->setPosition(topLeft.x + contentWidth / 2.f * 0.9f - toStartText->getGlobalBounds().width / 2.f,
|
||||
topLeft.y + skinSprite->getSize().y + 160);
|
||||
topLeft.y + skinSprite->getSize().y + 230);
|
||||
playerList.push_back(toStartText);
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ void WinnerScreen::createWinnerTribute(const std::shared_ptr<Player> &winner)
|
|||
{
|
||||
auto highestPoints = std::make_shared<sf::Text>();
|
||||
highestPoints->setFont(*FontManager::getInstance()->getDefaultFont());
|
||||
highestPoints->setString("Highest Points: " + std::to_string(winner->getPoints()));
|
||||
highestPoints->setString("Highest Points: " + std::to_string(winner->getMaxPoints()));
|
||||
highestPoints->setCharacterSize(20);
|
||||
highestPoints->setFillColor(sf::Color::Yellow);
|
||||
highestPoints->setPosition(REFERENCE_SIZE.x / 2 - highestPoints->getGlobalBounds().width / 2,
|
||||
|
|
Loading…
Reference in a new issue