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851e591c3c
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Implemented procedural world generation
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2023-07-10 01:46:58 +02:00 |
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15c9632941
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Implemented join screen
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2023-07-09 23:51:34 +02:00 |
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24cc3cfd6b
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Implemented basic winner screen
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2023-07-09 21:56:14 +02:00 |
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241d8119ce
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Added consumption and countdown
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2023-07-09 21:24:50 +02:00 |
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Maximilian Giller
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1aae9e6cb6
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Basic multiplayer view scaffolding
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2023-06-21 16:05:11 +02:00 |
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aa288edd69
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Implemented frame counter
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2023-06-17 20:47:09 +02:00 |
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d3e6e35c9b
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Fixed exception thats thrown on destruction of game. Made game objects shared pointers
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2023-06-13 19:04:38 +02:00 |
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916050153a
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Implemented Level concept and scaffolding for map simulation
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2023-06-10 14:48:16 +02:00 |
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Maximilian Giller
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b3c129e356
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Basic trackable view
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2023-05-24 14:00:51 +02:00 |
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Maximilian Giller
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ddea927ce0
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Input Identities added and basic controller support
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2023-05-17 14:13:39 +02:00 |
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Maximilian Giller
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1b5bc82c1c
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Basic user controlled world view
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2023-05-10 11:03:14 +02:00 |
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7b0560f6fd
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Global static input handling
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2023-05-08 18:20:55 +02:00 |
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adc2246bb7
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Input handling structure and tested isometric plane rendering
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2023-05-07 12:27:11 +02:00 |
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bc0ad0b9bc
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Handling window resize and fixed spelling
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2023-05-04 23:01:27 +02:00 |
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Maximilian Giller
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1aea157aa1
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Simplified game structure and back to a working state
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2023-05-03 15:31:52 +02:00 |
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7cb2fd2e24
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Removed unnecessary Renderer abstraction
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2023-04-28 22:59:24 +02:00 |
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Maximilian Giller
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e19972ae7c
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Yikes, very convoluted game structure
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2023-04-27 23:05:19 +02:00 |
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Maximilian Giller
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5d645e5d70
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Some progress on basic structures
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2023-04-26 22:48:15 +02:00 |
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