Commit graph

26 commits

Author SHA1 Message Date
a9bcdaeb63 Very minor progress on tiling 2023-06-15 19:00:55 +02:00
414f3b79fc Improved map wallout, fixed spawned player in wall glitch and now actually rendering collectables. Player handling has also been reworked 2023-06-13 21:59:50 +02:00
88f19ae5e4 Added Collectables collections and other scaffolding required for further development 2023-06-12 21:02:04 +02:00
4b96f4f9be Made player radius dynamic 2023-06-11 15:18:22 +02:00
74ca505b60 Player has proper size and a better placeholder graphic 2023-06-11 14:03:48 +02:00
041a565ae1 Player size now correlated to world size 2023-06-10 18:51:23 +02:00
916050153a Implemented Level concept and scaffolding for map simulation 2023-06-10 14:48:16 +02:00
d2a06324c9 Overhauled input system to support Game actions for buttons. Linked box2d as well 2023-06-08 00:54:01 +02:00
7b56493fa9 Made sprites resizable 2023-06-03 20:29:24 +02:00
36f6a5e22d Implemented parent/child relationships for coordinates 2023-05-29 21:39:18 +02:00
ce270864b2 Implemented movement skewing 2023-05-29 00:23:08 +02:00
8ca3547306 Refined, improved and fixed tracking view 2023-05-25 22:40:26 +02:00
7f1530bdec Refined tracking view and extracted concept of tracking area 2023-05-24 17:05:47 +02:00
Maximilian Giller
1fcd4cd80c Dynamic target following 2023-05-24 15:36:49 +02:00
875fab8c46 Adds player spawner and greatly improves input identity handling 2023-05-20 00:10:03 +02:00
Maximilian Giller
c3bc72fb4c KeyFeatures added and sync commit 2023-05-17 23:22:45 +02:00
Maximilian Giller
ddea927ce0 Input Identities added and basic controller support 2023-05-17 14:13:39 +02:00
Maximilian Giller
f9c592b6e0 Fixed directions being inverted. Now differentiating between screen and conventional direction vector 2023-05-14 22:23:25 +02:00
Maximilian Giller
1017fee4d3 Improved directions systems and made basic player movable 2023-05-10 14:51:09 +02:00
Maximilian Giller
1b5bc82c1c Basic user controlled world view 2023-05-10 11:03:14 +02:00
9d738f5707 Sync commit 2023-05-09 20:50:50 +02:00
adc2246bb7 Input handling structure and tested isometric plane rendering 2023-05-07 12:27:11 +02:00
0402ed2a67 Implemented skewable and fixed translation matrix for isometric coordinates 2023-05-05 23:35:35 +02:00
bc0ad0b9bc Handling window resize and fixed spelling 2023-05-04 23:01:27 +02:00
4dc9702747 Simple setup for grid debug rendering 2023-05-03 23:46:41 +02:00
Maximilian Giller
1aea157aa1 Simplified game structure and back to a working state 2023-05-03 15:31:52 +02:00